Topic: The Arena - RPG Game that requires no effort! | |
---|---|
If you want to build a character and watch him grow then email me for details.
The Gladiator – Adapted from the tabletop rpg game “The Dark Scrolls – Morashi’tars Demon Hordes And so the story begins….. Stumbling in of the greatest town’s in the Lands of Bavidirian, you have come familiar with the surroundings of its people. You have also discovered a secret underneath the town’s streets deep in the caverns that lead to a large arena where the vilest creatures live. Your path has been blocked by magic unknown to you. The owner of the magnificent underground arena is “Slither” a draconian mercenary who gives you a chance to return back onto the surface if you fight for him. With no other choice you have agreed to fight. You enter as a gladiator entertaining the richest of the people in the lands and making a fortune at the same time. Good luck and may the mighty gods protect you to eventually allow you to resurface to freedom. Watch out for your character! |
|
|
|
|
|
|
|
A dark elf enters the arena. She plants her bone staff on the ground and waits patiently for her challenger.
SCREENNAME - PrincessPeaches NAME: Sudecia RACE: Dark Elf CLASS: Necromancer PHYSICAL: 11 MENTAL: 17 HIT POINTS: 10 Level 1 MAGICAL SKILLS: Summon Skeleton + 2 Physical – Cast once per day SPECIAL SKILLS: keen eye sight and hearing VS NAME: Darinasar RACE: Human CLASS: Monk PHYSICAL: 13 MENTAL: 14 HIT POINTS: 8 Level 1 MAGICAL SKILLS: Healing +2 hit points for one battle only SPECIAL SKILLS: Luck +1 on die role for physical attack one battle only and so the battle begins! |
|
|
|
Your character is third runner up! So watch out for her |
|
|
|
Edited by
smiless
on
Mon 03/02/09 01:24 PM
|
|
The dark elf necromancer grabs her bone staff with both hands ready for her challenge.
The monk adjusts his brown robes and points his wooden staff to take the first swing. The first round he chooses physical attack! ***FIRST ROUND*** Monk/Human/Darinasar = Physical 13 and Hit Points 8 Versus Dark Elf/Necromancer/Sudecia Physical 11 and Hit Points 10 Human Monk has +2 advantage physically Monk roles a 2 on a 1d6 die Dark Elf roles a 5 on a 1d6 die result Monk = Physical 13 + 2 on role = Physical 15 Dark Elf = Physical 11 + 5 on role = Physical 16 Dark Elf 16 - Monk 15 = +1 damage in favor for Dark Elf Result Monk loses 1 hit point causing his hit point status to change from 8 to 7 hit points. |
|
|
|
Edited by
smiless
on
Mon 03/02/09 01:25 PM
|
|
***SECOND ROUND*** Dark Elf Necromancer vs Human Monk
The Dark Elf uses magic (mental attack) against the Monk Dark Elf Necromancer = Mental 17 versus Human Monk = Mental 14 Dark Elf Necromancer has +3 advantage mental Dark Elf Necromancer roles a 4 on a 1d6 die Human Monk roles a 3 on a 1d6 die The Dark Elf Mental ability is 17 + 4 = total 21 versus Human Monk Mental ability is 14 + 3 = total 17 Dark Elf Mental total 21 - Human Monk total 17 = 4 hit points lost on Monk The monk suffers strong blasts of death magic losing an additional 4 hit points making his hit points down from 7 to 3 hit points. |
|
|
|
Edited by
smiless
on
Mon 03/02/09 01:31 PM
|
|
***THIRD ROUND*** Dark Elf Necromancer versus Human Monk
Human Monk casts a healing spell. His hit points goes up from 3 to 5. |
|
|
|
Edited by
smiless
on
Mon 03/02/09 01:31 PM
|
|
**FOURTH ROUND** Dark Elf Necromancer vs Human Monk
The Dark Elf uses magic (mental attack) against the Monk Dark Elf Necromancer = Mental 17 versus Human Monk = Mental 14 Dark Elf Necromancer has +3 advantage mental Dark Elf Necromancer roles a 5 on a 1d6 die Human Monk roles a 1 on a 1d6 die The Dark Elf Mental ability is 17 + 5 = total 22 versus Human Monk Mental ability is 14 + 1 = total 15 Dark Elf Mental total 22 - Human Monk total 15 = 7 hit points lost on Monk The monk suffers strong blasts of death magic losing an additional 7 hit points killing the human monk. The crowd cheers at the victor. ***YOUR REWARD*** Redwood staff worth 5 gold pieces Brown robes worth 4 gold pieces leather pouch of 10 gold pieces ordinary copper ring worth 8 gold pieces Total = 27 gold pieces You have gained 110 experience points Good work as your character survives its first battle! |
|
|
|
And now ladies and gentleman we come to the second battle of the day announces a speaker ontop of the emporium of the huge arena. Crowds are cheering as a dark elf assassin lurks behind the shadows of the arena waiting patiently for its opponent.
Loud hissing sounds can be heard from the other side. |
|
|
|
NAME: Syriena RACE: Dark Elf CLASS: Assassin PHYSICAL: 15 MENTAL: 13 HIT POINTS: 13 SPECIAL SKILLS: keen eye sight and hearing / first round assassin stab – allows the enemy to lose half of its hit points if you role a 4 or higher. 1st WEAPON: twisted scimitar ARMOR: black leather armor -1 enemy attack role VS NAME: Crowd calls it "The great serpent" RACE: GIANT PYTHON CLASS: BEAST PHYSICAL: 18 MENTAL: 9 HIT POINTS: 18 SPECIAL SKILLS: POISION BITE +1 on attack role and so the battle begins! |
|
|
|
Edited by
smiless
on
Mon 03/02/09 01:55 PM
|
|
***FIRST ROUND*** Dark Elf Assassin versus Giant Python
The dark elf assassin unsheathes its twisted scimitar and attempts to use her special skill "assassinate". She roles a 5! Successful. The Great serpent loses half of its hit points Hit Points 18 - 9 = 9 hit points leftover. The Serpent lets out a squeeling sound as the dark elf assassin twists his weapon into the side of the enemies body before jumping off the beast to face it. |
|
|
|
***SECOND ROUND*** Dark Elf Assassin vs Giant Python
The Giant Python attacks physically Giant Python = Physical 18 versus Dark Elf Assassin = Physical 15 Giant Python has +3 advantage physical Dark Elf Assassin roles a 4 on a 1d6 die Giant Python roles a 2 on a 1d6 die The Dark Elf Assassin physical ability is 15 + 4 = total 19 versus Giant Python physical ability is 18 + 2 = total 20 Giant Python of +1 poisinous bite is unaffected as the dark elf's black leather armor nullifies it. Giant Python total 20 - Dark Elf Assassin total 19 = 1 hit point lost for Dark Elf The Dark Elf Assassin misses a fatal blow and suffers 1 hit point damage resulting from 13 hit points down to 12 hit points. |
|
|
|
***THIRD ROUND*** Dark Elf Assassin versus Giant Python
The Dark Elf Assassin uses its ancient mind trick technics to lure her enemy to its final death. Dark Elf Assassin Mental = 13 versus Giant Python Mental = 9 Dark Elf Assassin has +4 advantage mental Dark Elf Assassin roles a 5 on a 1d6 die Giant Python roles a 1 on a 1d6 die The Dark Elf Assassin mental magic ability is 13 + 5 = total 18 versus Giant Python mental ability is 9 + 1 = total 10 Dark Elf Assassin total of 18 - Giant Python total 10 = 8 hit point lost for Giant Python Giant Python hit points are 9 - 8 hit points = 1 hit point left |
|
|
|
***FOURTH ROUND*** Dark Elf Assassin verus Giant Python
Giant Python struggles to stay alive and roles a 1d6 die for effort results Giant Python roles a 2 resulting the python doesn't have the strength to fight back. The Dark Elf Assassin stabs it quickly ending its life. Congratulations gladiator! You have survived your first arena battle! ***REWARD*** Giant Python Skin worth 20 gold pieces Giant Python Fangs worth 15 gold pieces Total = 35 gold pieces Dark Elf Assassin has earned 146 experience points from the battle. |
|
|
|
And now ladies and gentleman we come to the last battle of the day before Slither the Draconian Mercenary retires to his manor to feed his family announces a speaker ontop of the emporium of the huge arena. Crowds are cheering as a mysterious figure glides across the arena. A small mist follows her.
|
|
|
|
NAME: Azareak Waylandar.
RACE: Vampire CLASS: Countess PHYSICAL: 14 MENTAL: 15 HIT POINTS: 13 SPECIAL SKILLS: hypnotize all living creatures one round = unaffected by first round attack by enemy 1st WEAPON: jeweled sword ARMOR: cloak of disguise – this cloak confuses the enemy for one battle per day – enemy cannot role one time. VS NAME: The Brawler RACE: Half Orc CLASS: Gatekeeper PHYSICAL: 17 MENTAL: 8 HIT POINTS: 19 SPECIAL SKILLS: Can crush bones with pure might = +1 die role per round The half orc prefers no weapon or armor. Just wears enough to show off his muscles. |
|
|
|
***FIRST ROUND*** Half Orc Gatekeeper versus Vampire Countess
The brawler lets out a war cry and attacks! He chooses physical. The Brawler physical = 19 versus Vampire Countess physical 14 The Brawler has +5 advantage physical The Brawler roles a 6 on a 1d8 die + 2 on crush special ability The Vampire doesn't role The Brawler total physical is 19 + 6 role + 2 special ability = 27 physical The Brawler tries to crush the vampire countess but only gets confused and lost in the hypnotizing stare before stepping back shaking his head. The Countess has used her special ability hypnotize all living creatures one round = unaffected by first round attack by enemy She loses no hit points this round. |
|
|
|
yay!
|
|
|
|
***SECOND ROUND*** Half Orc Gatekeeper vs Vampire Countess
The vampire countess uses mental magic The vampire countess has mental = 15 versus Half Orc mental = 8 The vampire countess has +7 advantage mental magic The Half orc roles a 3 on a 1d6 die The vampire countess roles a 5 on a 1d6 die Vampire countess has 15 mental + 5 = 20 mental total versus Half Orc mental 8 + 3 = 11 mental total Vampire countess mental total 20 - half orc mental total 11 = half orc loses 9 hit points. Half orc total hit points 19 is deducted to 10. The half orc holds its large head confused at the style of fighting the vampire uses on him. |
|
|
|
***THIRD ROUND*** Half Orc Gatekeeper versus Vampire Countess
The brawler lets out a war cry and attacks! He chooses physical. The Brawler physical = 19 versus Vampire Countess physical 14 The Brawler has +5 advantage physical The Brawler cannot role as Vampire countess uses cloak. The Vampire roles a 6 on a 1d6 die. The Brawler total physical is 19 verus Vampire countess 20 total. The vampire countess manages to avoid the massive crushing half orc and use her jeweled rapier to sting the beast for 1 hit point. Half Orc hit points is 10 - 1 = 9 hit points total. |
|
|