Topic: The Arena - RPG Game that requires no effort! | |
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***FOURTH ROUND*** Half Orc Gatekeeper vs Vampire Countess
The vampire countess uses mental magic The vampire countess has mental = 15 versus Half Orc mental = 8 The vampire countess has +7 advantage mental magic The Half orc roles a 1 on a 1d6 die The vampire countess roles a 5 on a 1d6 die Vampire countess has 15 mental + 5 = 20 mental total versus Half Orc mental 8 + 1 = 9 mental total Vampire countess mental total 20 - half orc mental total 9 = half orc loses 11 hit points killing it instantly. The half orc holds its large head confused urging it to stop before dying in vain. Congratulations as you have survived your first arena battle! ***REWARD*** Unfortunately the half orc doesn't own anything of value! The Vampire countess earns 198 experience points. |
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Thanks for watching on the first day in the Gladiator's arena!
Those who have joined check your statistics on my profile. Those who want to join email me to create your character. Have a great evening |
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hey redhead.....long time no see.....this is the last place I thought to see you......congrates on winning btw......
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hey girl.. I didnt know you were into this kind of thing too. How you been? what news? Thanks btw congraz to you too.
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Ladies and gentleman, Beasts and Burden, Cutthroats and powerful Wizards, the arena is open for another exciting day of battles!
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Edited by
smiless
on
Wed 03/04/09 05:53 AM
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SCREENNAME - PrincessPeaches
NAME: Sudecia RACE: Dark Elf CLASS: Necromancer PHYSICAL: 11 MENTAL: 17 HIT POINTS: 10 Level 1 MAGICAL SKILLS: Summon Skeleton + 2 Physical – Cast once per day 1st WEAPON: Bone Staff VICTORIES: 1 VICTORY LIST: Defeated Human Monk Level 1 versus NAME: Org Ta RACE: BeastMan CLASS: Fighter PHYSICAL: 15 MENTAL: 9 HIT POINTS: 14 WEAPON: Spiked Club Level 1 and the battle begins! |
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Edited by
smiless
on
Wed 03/04/09 06:04 AM
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The dark elf necromancer grabs her bone staff with both hands ready for her challenge.
The beastman scowls as he hobbles quickly towards his opponent waving his spiked club. The first round he chooses physical attack! ***FIRST ROUND*** Beastman/Fighter/Org Ta = Physical 15 and Hit Points 14 Versus Dark Elf/Necromancer/Sudecia Physical 11 and Hit Points 10 Beastman has +4 advantage physically Beastman roles a 2 on a 1d6 die Dark Elf roles a 5 on a 1d6 die result Beastman = Physical 15 + 2 on role = Physical 17 Dark Elf Necromancer= Physical 11 + 5 on role = Physical 16 Beastman 17 - Dark Elf Necromancer 15 = -2 damage in favor for Beastman. The beastman swings wildly resulting in bashing the left arm of the Dark Elf necromancer! She screams in pain and steps back quickly to avoid yet another wild swing. Result Dark Elf Necromancer loses 2 hit points causing his hit point status to change from 10 to 8 hit points. |
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***SECOND ROUND*** Dark Elf Necromancer vs BeastMan
The Dark Elf uses magic (mental attack) against the BeastMan Dark Elf Necromancer = Mental 17 versus Beastman = Mental 9 Dark Elf Necromancer has +8 advantage mental Dark Elf Necromancer roles a 6 on a 1d6 die Beastman roles a 2 on a 1d6 die The Dark Elf Mental ability is 17 + 6 = total 23 versus BeastMan Mental ability is 9 + 2 = total 11 Dark Elf Necromancer Mental total 23 - BeastMan total 11 = 12 hit points lost for the beastman. Furiated the Dark Elf Necromancer casts a strong blast of death magic, which enshrouds the beast. Beastman hitpoints are 14 - 12 lost = 2 hit points left. |
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***THIRD ROUND*** Dark Elf Necromancer vs BeastMan
Org Ta the beastman has little energy to fight. He throws a 1d6 die to see if he can continue. The role is a 3 resulting he falls to his knees. The Dark Elf Necromancer of evil alignment has no mercy and strikes the beast down ending his life. The crowd cheers at the winner. ***REWARD*** Spiked club worth 10 gold pieces small leather pouch that holds 6 gold pieces Beastman hide worth 8 gold pieces Total 24 gold pieces The Dark Elf Necromancer gains 156 experience points from this battle. |
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The crowd chants, "We want more! We want more!"
The announcer waits as a ogre carries the beastman out of the arena. The Dark Elf Necromancer leaves the arena satisfied of her victory. "Ladies and Gentleman, the next battle is of highest quality. A battle worth your bets! A mysterious figure has earned her ranks as deadly and secretive. Her battle was a clear victory two days ago. Will she survive the next battle?" the announcer shouts. The crowd cheers |
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Edited by
smiless
on
Wed 03/04/09 06:25 AM
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SCREENNAME - Rose27
NAME: Syriena RACE: Dark Elf CLASS: Assassin PHYSICAL: 15 MENTAL: 13 HIT POINTS: 13 Level 1 SPECIAL SKILLS: keen eye sight and hearing / first round assassin stab – allows the enemy to lose half of its hit points if you role a 4 or higher. 1st WEAPON: twisted scimitar ARMOR: black leather armor -1 enemy attack role versus NAME: Agon RACE: Human CLASS: Rogue PHYSICAL: 14 MENTAL: 11 HIT POINTS: 10 Level 1 SPECIAL SKILLS: +2 swordsmanship - adds +2 to die role WEAPON: Elegant rapier ARMOR: Worn leather armor -1 on enemy die role and the battle begins! |
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Edited by
smiless
on
Wed 03/04/09 06:26 AM
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***FIRST ROUND*** Dark Elf Assassin versus Agon a Human Rogue
The dark elf assassin unsheathes her twisted scimitar and attempts to use her special skill "assassinate". She roles a 5! Successful. Agon the Human rogue loses half of its hit points Hit Points 10 - 5 = 5 hit points leftover. Agon lets out a squeeling sound as the dark elf assassin twists his weapon into the side of the enemies body before hiding in the shadows again. Agon astonished at the agility of the dark elf swings his rapier back and forth concentrating on any movement that may approach him. He knows he is not fighting a amateur anymore. |
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***SECOND ROUND*** Dark Elf Assassin vs Agon a human rogue
The Human Rogue attacks physically Human Rogue = Physical 14 versus Dark Elf Assassin = Physical 15 Human Rogue has -1 disadvantage physical Dark Elf Assassin roles a 4 on a 1d6 die Human Rogue roles a 2 on a 1d6 die + uses +2 swordmanship skills = 4 total The Dark Elf Assassin physical ability is 15 + 4 = total 19 versus Human Rogue physical ability is 14 + 4 = total 18 Both carry leather armor of -1 on die role (so stays the same) Human Rogue total 18 vs Dark Elf Assassin total 19 = - 1 hit point for human rogue's attack Although the human rogue's swordmanship is impressive the dark elf assassin manages to avoid the skillful blows and counterattacks with her twisted scimitar resulting to a slash across the rogues face. The rogue screams in pain astonished at his opponents skills. Human Rogue hit points 5 - 1 = 4 hit points left over. |
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***THIRD ROUND*** Dark Elf Assassin versus Human Rogue Agon
The Dark Elf Assassin uses its ancient mind trick technics to lure her enemy to its final death. Dark Elf Assassin Mental = 13 versus Human Rogue Mental = 11 Dark Elf Assassin has +2 advantage mental Dark Elf Assassin roles a 5 on a 1d6 die Giant Python roles a 1 on a 1d6 die The Dark Elf Assassin mental magic ability is 13 + 5 = total 18 versus Human Rogue mental ability is 11 + 1 = total 12 Dark Elf Assassin total of 18 - Human Rogue total 12 = 6 hit point lost for Human Rogue The Dark Elf Assassin's paralyzing glowing red eyes shocks the human rogue. As the human rogue shakes his head a scimitar is stuck inside his throat and dies. The Dark Elf Assassin smirks as she retrieves her weapon. The Dark Elf Assassin has survived her second battle. The crowd is getting use to her and cheers for her victory. ***REWARD*** Jeweled rapier worth 25 gold pieces worn leather armor worth 16 gold pieces gold ring worth 16 gold pieces black pirates boots 4 gold pieces leather pouch filled with 18 gold pieces total 79 gold pieces The dark elf gains 139 experience points for this battle |
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The crowd goes silent as the next figure gliiiidddddessss across the arena. A grayish mist follows as the stink of death fills the arena.
Some grow frightened at the vampire countesses stare into the crowd. The announcer takes a big gulp and just notions for the gate to open to reveal the vampires opponent immediately. |
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SCREENNAME - Redhead44613
NAME: Azareak Waylandar. RACE: Vampire CLASS: Countess PHYSICAL: 14 MENTAL: 15 HIT POINTS: 13 Level 1 SPECIAL SKILLS: hypnotize all living creatures one round = unaffected by first round attack by enemy 1st WEAPON: jeweled sword ARMOR: cloak of disguise – this cloak confuses the enemy for one battle per day – enemy cannot role one time. versus NAME: Willard RACE: Human CLASS: Fighter PHYSICAL: 15 MENTAL : 10 HIT POINTS: 15 Level 1 SPECIAL SKILLS: Bash with shield +1 on die role attack WEAPON: Steel Sword ARMOR : rusty Chainmail Armor - 2 on attack role ARMOR: rotten wooden shield - 1 attack role and the battle begins! |
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***FIRST ROUND*** Human Fighter versus Vampire Countess
The human fighter beats his sword on his shield and attacks! He chooses physical. The human fighter physical = 15 versus Vampire Countess physical 14 The human fighter has +1 advantage physical The human roles a 6 on a 1d6 die + 1 on shield bash special ability The Vampire doesn't role The human fighter total physical is 22 The human fighter tries to bash the vampire countess with his shield before swinging his large steel sword, but only gets confused and lost in the hypnotizing stare before stepping back shaking his head. The Countess has used her special ability "hypnotize all living creatures one round" = unaffected by first round attack by enemy She loses no hit points this round. |
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***SECOND ROUND*** Human fighter vs Vampire Countess
The vampire countess uses mental magic The vampire countess has mental = 15 versus human fighter mental = 10 The vampire countess has +5 advantage mental magic The human fighter roles a 1 on a 1d6 die The vampire countess roles a 5 on a 1d6 die Vampire countess has 15 mental + 5 = 20 mental total versus humaan fighter mental 11 + 1 = 12 mental total Vampire countess mental total 20 - human fighter mental total 12 = human fighter loses 8 hit points. Human fighter total hit points 15 is deducted to 7. The human fighter holds its large head screaming at the style of fighting the vampire uses on him as the countess uses a brain destruction spell. The human fighter drops his sword in shield in agony. |
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***THIRD ROUND*** Human fighter vs Vampire Countess
Human fighter is trying to break free from the mind manipulating spell The human fighter roles a 5 from a 1d6 die and successfully breaks the spell. He manages to grab his sword, but didn't have enough time to get his shield. |
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