Topic: The Arena - RPG Game that requires no effort!
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Wed 03/04/09 07:46 AM
***FOURTH ROUND*** Human fighter vs Vampire Countess

The vampire countess uses mental magic

The vampire countess has mental = 15 versus human fighter mental = 10

The vampire countess has +5 advantage mental magic

The human fighter roles a 2 on a 1d6 die

The vampire countess roles a 4 on a 1d6 die

Vampire countess has 15 mental + 5 = 19 mental total versus humaan fighter mental 11 + 2 = 13 mental total

Vampire countess mental total 19 - human fighter mental total 13 = human fighter loses 6 hit points.

Human fighter total hit points 7 is deducted to 1.

The human fighter holds its large head screaming at the style of fighting the vampire uses on him as the countess uses a brain destruction spell.

The human fighter drops his sword in agony.

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Wed 03/04/09 07:49 AM
***FIFTH ROUND*** Human fighter vs Vampire Countess

Human fighter is trying to break free from the mind manipulating spell

The human fighter roles a 3 from a 1d6 die and cannot break the tearing of his brain.

He falls over and dies instantly showing a shocked expression in the end.

The Vampire Countess has won her second battle. The crowd remains silent in awe at the powers of the vampire.


***REWARD***

steel sword 20 gold pieces
rusty chainmail armor 28 gold pieces
Delorian buckle 5 gold pieces
copper necklace 8 gold pieces

total 61 gold pieces

The vampire countess earns 129 experience points from this battle.



redhead44613's photo
Wed 03/04/09 07:59 AM
sweet!! I love the powers she has..

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Wed 03/04/09 08:02 AM

sweet!! I love the powers she has..


the powers of a vampire are unmatched by many!drinker

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Wed 03/04/09 02:23 PM
"Ladies and Gentleman, Beasts and Burden, Rich and Powerful we have a new gladiator in our arena!"

This mighty warrior is known throughout the lands as the strongest, ill tempered, and powerful of its kind.

Unleash the Minotaur Warrior!

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Wed 03/04/09 02:25 PM
Edited by smiless on Wed 03/04/09 02:34 PM
SCREENNAME: thumper95
NAME: Dragul
RACE: Minotaur
CLASS: Warrior
PHYSICAL: 19
MENTAL: 11
HIT POINTS: 13
Level 1
SPECIAL SKILLS: Minotaur Rage +2 on attack die role
1st WEAPON: two handed steel battle axe
ARMOR: Minotaur leather armor = -1 enemy attack role

versus

NAME: Dwill
CLASS: Hobbit
CLASS: Rogue
PHYSICAL: 10
MENTAL: 11
HIT POINTS: 8
Level 1
SPECIAL SKILLS: Hide when attacked - must role a 5 or 6 on 1d6 die
WEAPON: Steel dagger
Armore: none


and the battle begins!

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Wed 03/04/09 02:33 PM
Edited by smiless on Wed 03/04/09 02:35 PM
***FIRST ROUND*** Minotaur Warrior versus Hobbit Rogue

The Minotaur Warrior attacks with great speed!

The Minotaur uses Physical.

Minotaur Warrior Physical = 19 versus Hobbit Rogue physical = 10

Minotaur Warrior has +9 advantage physical

Minotaur Warrior roles a 7 on a 1d8 die

Hobbit Rogue roles a 1 on a 1d6 die

Minotaur Warrior physical ability is 19 + 7 + 2 special ability (rage) = total 28 versus Hobbit Rogue physical ability is 1o + 1 = total 11

Minotaur's Armor deflects attack and subtracts 1 from hobbit rogues role of 1 making it 0


Minotaur Warrior total of 28 - Hobbit Rogue total 10 = 18 hit point lost killing the rogue immediately.

The mighty minotaur swings his battle axe slicing the halfling in half.

The Mighty Minotaur Warrior has won its first arena battle. The crowd cheers!


***REWARD***

small sharp steel dagger 5 gold pieces
small leather pouch containing a red ruby 40 gold pieces
hobbit clothing accessories 10 gold pieces

Total 55 gold pieces

The Minotaur gains 48 experience points from the battle.

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Thu 03/05/09 05:28 AM
NAME: Sudecia
RACE: Dark Elf
CLASS: Necromancer
PHYSICAL: 11
MENTAL: 17
HIT POINTS: 10
MAGICAL SKILLS: Summon Skeleton + 2 Physical – Cast once per day
1st WEAPON: Bone Staff

versus

NAME: Vesparkir
RACE: Catbeast
CLASS: Amazonen
PHYSICAL: 16
MENTAL: 10
HIT POINTS: 12
SPECIAL ABILITYS: Acrobatic wonder = - 2 on enemy die role every round
WEAPON: CLAWS OF MITHRIL


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Thu 03/05/09 05:34 AM
***FIRST ROUND*** Dark Elf Necromancer versus Catbeast Amazonen

The Dark Elf Necromancer wields her death spell wasting no time. The crowd cheers at the event.

The Dark Elf Necromancer uses mental powers.

The Dark Elf Necromancer Mental = 17 versus Catbeast Amazonen = 10

The Dark Elf Necromancer has +7 mental advantage

The Dark Elf Necromancer roles a 5 on a 1d6 die

Catbeast roles a 2 on a 1d6 die



The Dark Elf Necromancer ability is 17 + 5 = total 22 versus Catbeast Amazonen mental ability is 10 + 2 = total 12

The catbeast gets flashes of black sparks of death hitting her and loses 10 hit points resulting to only 2 hit points left over.

The catbeast shakes and shudders before falling onto her knees


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Thu 03/05/09 05:37 AM
Edited by smiless on Thu 03/05/09 05:47 AM
***SECOND ROUND***

The catbeast roles a "resist magic" savings role and roles a 2 failing.

The Dark Elf Necromancer wastes no time and slams her bone staff into the catbeast skull crushing it to win the battle.


***REWARD***

catbeast calico hide worth 20 gold pieces
Mithril claws worth 60 gold pieces
small leather pouch with one small emerald in it worth 30 gold pieces

Total = 110 gold pieces

The Dark Elf Necromancer earns 189 experience points for the battle.


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Thu 03/05/09 05:51 AM
NAME: Syriena
RACE: Dark Elf
CLASS: Assassin
PHYSICAL: 15
MENTAL: 13
HIT POINTS: 13
SPECIAL SKILLS: keen eye sight and hearing / first round assassin stab – allows the enemy to lose half of its hit points if you role a 4 or higher.
1st WEAPON: twisted scimitar
ARMOR: black leather armor -1 enemy attack role

versus

NAME: Silistra
RACE: Medusa
CLASS: Warrior
PHYSICAL: 14
MENTAL: 15
HIT POINTS: 10
MAGICAL SKILLS: First round can use stone spell if a 5 or 6 on a 1d6 die is rolled.
Summon cobras once per battle, which adds +2 to attack role physical
WEAPON: Bone Bow and Arrows

Let the battle begin!

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Thu 03/05/09 05:52 AM
***FIRST ROUND*** Dark Elf Assassin versus Medusa Warrior

Dark Elf Assassin roles a 5 allowing the dark elf to hide in the shadows and leap out in the least expected time to dig her twisted scimitar into the back of the slithering medusa.

Medusa loses half of her hit points

She now has 5 hit points

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Thu 03/05/09 05:54 AM
***SECOND ROUND*** Dark Elf Assassin versus Medusa Warrior

Medusa roles a 4 trying to get the Dark Elf Assassin to turn to stone.

She fails and tries to avoid the dangerous twisted blade of the dark elf.

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Thu 03/05/09 06:01 AM
***THIRD ROUND*** Dark Elf Assassin versus Medusa Warrior

Dark Elf Assassin attacks physical

Dark Elf Assassin has 15 physical versus Medusa Warrior 14 physical.

Dark Elf Assassin has +1 physical advantage

Dark Elf roles a 4 on a 1d6 die

Medusa roles a 1 on a 1d6 die

Medusa role of 1 is deducted by 1 for the dark elf Assassin carries black leather armor.

Dark Elf Assassin has 15 + 4 on role = 19 total physical versus Medusa 14 + 0 = 14 total physical resulting that Medusa loses 5 hit points.

Medusa dies with the scimitar in her throat.

The Dark Elf Assassin is pleased with her efforts and retrieves her weapon. The crowd cheers at the victor.


***REWARD***

Bone Bow with 8 arrows = 20 gold pieces for bow and 8 gold pieces for arrows
Dead medusa snakes = 10 gold pieces if sold to necromancer shop

total 38 gold pieces

The Dark Elf Necromancer gains 218 experience points for this battle.

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Thu 03/05/09 06:07 AM
NAME: Azareak Waylandar.
RACE: Vampire
CLASS: Countess
PHYSICAL: 14
MENTAL: 15
HIT POINTS: 13
SPECIAL SKILLS: hypnotize all living creatures one round = unaffected by first round attack by enemy
1st WEAPON: jeweled sword
ARMOR: cloak of disguise – this cloak confuses the enemy for one battle per day – enemy cannot role one time.
SHIELD: N/A

versus

NAME: Ugh
RACE: Ogre
CLASS: Brawler
PHYSICAL: 19
MENTAL: 8
HIT POINTS: 19
SPECIAL SKILLS: Stomp to create small earthquake = +3 on attack role physical
WEAPON: 300 pound tree trunk with spikes on it

Let the battle begin!


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Thu 03/05/09 06:11 AM
***FIRST ROUND*** Ogre Brawler versus Vampire Countess

Vampire Countess casts a fear spell using mental

Vampire mental 15 versus Ogre Brawler mental of 8

Vampire Countess has +7 mental advantage

Vampire Countess roles a 5 on a 1d6 die

Ogre Brawler roles a 3 on a 1d6 die

Vampire Countess mental of 15 + 5 = 20 versus Ogre Brawler of 8 + 3 on role = 11 total resulting that the ogre loses 9 hit points

Ogre Brawler has 19 hit points - 9 from this round = 10 hit points left


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Thu 03/05/09 06:12 AM
***SECOND ROUND*** Ogre Brawler versus Vampire Countess

Ogre roles resist fear spell and roles a 5 on a 1d6 die successfully


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Thu 03/05/09 06:15 AM
***THIRD ROUND*** Ogre Brawler versus Vampire Countess

Ogre attacks physically waving a half a tree trunk with spikes at the vampire.

Ogre chooses physical

Ogre physical 19 versus Vampire Countess physical 14

Ogre has +5 advantage physical

Ogre roles a 8 on a 1d8 die

Vampire Countess doesn't role and uses special ability (hypnotize)

Ogre almost drops his weapon as the vampire countess glowing eyes distracts the ogre resulting in no losses this round.

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Thu 03/05/09 06:19 AM
***FOURTH ROUND*** Ogre Brawler versus Vampire Countess

Vampire Countess casts a fear spell using mental

Vampire mental 15 versus Ogre Brawler mental of 8

Vampire Countess has +7 mental advantage

Vampire Countess roles a 6 on a 1d6 die

Ogre Brawler roles a 3 on a 1d6 die

Vampire Countess mental of 15 + 6 = 21 versus Ogre Brawler of 8 + 3 on role = 11 total resulting that the ogre loses 10 hit points

Ogre Brawler has 10 hit points and loses 10 hit points.

The ogre runs in fear of the vampire countess. Eventually it kneels down begging for mercy.

The vampire countess of evil alignment doesn't waste time and uses her jeweled sword to end the ogres life.


***REWARD***

Ogre has nothing valuable!

The vampire countess earns 219 experience points for this battle.

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Thu 03/05/09 06:28 AM
Edited by smiless on Thu 03/05/09 06:41 AM
NAME: Dragul
RACE: Minotaur
CLASS: Warrior
PHYSICAL: 19
MENTAL: 11
HIT POINTS: 13
SPECIAL SKILLS: Minotaur Rage +2 on attack die role
1st WEAPON: two handed steel battle axe
ARMOR: Minotaur leather armor = -1 enemy attack role

versus

NAME: Rac
RACE: Half-Giant
CLASS: Crusher
PHYSICAL: 20
MENTAL: 10
HIT POINTS: 15
WEAPON: Heavy Club

and let the battle begin!