Topic: Evidence for a Designer... - part 2
Shoku's photo
Mon 11/23/09 06:47 AM

Shoku said
Now, the way you do it is a little bit different. Instead of ignoring the number of legs on a giraffe you jump back to an earlier position and say the legs don't have anything to do with it. They are most certainly related to the last post and train of thought and so you burden me with the task of looking back for where you said something to prove that you said it and then the full sum of acknowledgment you give me is at best dropping any fight you can't win.
You see this is a very good example of our differing approaches. To you it seems to be a “fight”. To me it is (or should be) simply a conversation.
Well no. The thing is I don't see how you can view it as anything but a fight with the way you conduct yourself.
Ditto.
I'm playing a game by the rules.

I'm trying to speak in a way that you'll understand what I'm saying but you're constantly telling me I've got it wrong. I'm fine with being told that I'm wrong as that gives me the ability to x out an item on the list and move on but when I've narrowed things down and proceed with the image I've let you build and you still tell me it's wrong something smells fishy.
If you “narrow it down”, but I don’t agree with what I think you’ve narrowed it down to, then what would you suggest I do?
Not mislead me.

Or you could address the way I've narrowed it down and show that I jumped to conclusions to early and missed an important option.
With what you've been doing you just bring up something you said as if that's enough to make things work but I want to see how that connects to other things you've been saying.

Be truthful and tell you that I don’t agree, followed by trying to explain it in terms I think will show it more clearly, or lie and tell you I do agree?
I'm very fixated on truth.

I am willing to take full responsibility for my own shortcomings in being able to explain it in a way that you can understand it. But if it always come back as something that looks to me to be different from what I said, then it smells just as fishy to me.
Break it down so you can tell me what makes it look different. For all I know this might be like you rejecting everything I say because you don't like my accent.

With JB it feels more like she just has a short attention span and always tries to jump back to what she wants to, well, not "talk about" so much as "say." It's kind of the most and least extreme in terms of ignoring what other people say.
I have to say I feel the same way about you as you say you feel about JB – the short attention span. That is why I must “jump back” – to show how what I am saying “now” relates to what I was saying “then” – because you are apparently unable to make the connection.
I'm trying to build a system so I want what you've currently said to match what you've said previously. Much of what I say is aimed at getting you to refine concepts but you keep wiping away the refined version as if to go back to when I hadn't narrowed things down.
As I said above, if what you’ve refined it down to does not appear to me to match my intended meaning, then what would you suggest I do? Leave it there and build on what I consider to be an error, or go back to before the error occurred and try a different way?
Don't jump back. Build back.

But other things like how you act as if I said I want justice or revenge here (and chopped up the quotes enough that people can't see I didn't say that without scrolling back up to look) and in to the reason people hate talking to you. That's called quote mining (and you do some of it implicitly,) but that's a dishonest thing to do.
You are the one that specifically stated the reason for asking the questions was justice, and immediately following that implied that revenge was also a factor. It seems to me that you projected your own perspective on others, and then denied that it was your perspective by dnying you want revenge.
The question was asking about other people. I answered it in terms of other people.

They get frustrated talking to you. There are only a couple of general reasons one person gets frustrated talking to another. It's easiest to picture with children. When a child is trying to express a concept that they understand but may not be able to fully express to someone else and they have tried to explain it to the point of exhaustion that's one reason. Another is when they are being outwitted.
Well it is definitely true that some people get frustrated talking to me. I cannot deny that in the face of this very conversation. But it is also true that some other people do not get frustrated with me.

And there is another scenario that produces frustration, also easily illustrated with children. Ever seen a child get frustrated with a schoolwork? They’re not “trying to explain” something and they’re not being “outwitted”. They’re running up against a continued failure in attempting to grasp a concept or perform a required action.
Isn't that the same as being outwitted but taking the person out of it?
That might actually be a better example for the second type of frustration than what I gave.

Well no, it blurs the first option too much. They're frustrated there because the authority has placed the burden of understanding on them rather than the person who first explained it. If their teacher had to explain math to them and couldn't go home until they understood it would be just like my first option.

But if you’re implying that you perceive me to be trying to “outwit” you, I would say “No moreso than I perceive you to be doing the very same thing.”
But if I'm not implying that you don't perceive me that way? laugh

It's nice to get a more direct admission of your motives.

Now, with someone frustrating people by being dense to what they are saying revenge is not immediately a motivation. After all, it's like like you wish revenge on the handicapped for being slower.
No, it's when they are dense to what you are saying but then turn around and show that they have the capacity but just aren't using it that there is a sense of being wronged. For someone to have wasted your time in such a way acts to greatly magnify the frustration.
If you’re referring to something that has happend in our conversation, I’m afraid you’ve lost me.

Specifically “it's when they are dense to what you are saying but then turn around and show that they have the capacity but just aren't using it”.

I don’t recall that happening.
Simple example with abra: "that's begging the question/scarecrow argument/false dichotomy/etc."
"That's an ad hominem attack."

He understands what a fallacy is and that you can't use them in arguments. Whenever I said he was using some fallacy or other he couldn't see the problem with it.

And the declarations of victory certainly didn't do anything to ease tensions. I understand that's basically about ego stroking, or for more sinister purposes to manipulate an opponent, but either way it is basically spitting in their faces.
I’m not sure how that even applies, since I don’t think I’ve ever “declared victory” any more than you ever did.
You veil it better than abra or JB but your posts to each other most certainly took that tone around page 40.

So adding it all together they should feel they've been wronged and have a desire to "get even." If they're not acting on it they have got some especially strong character but as I'm trying to talk to you in a way you'll understand and you've clearly stated that your understanding is that they are immature and closed minded this leaves only the option that they should want revenge upon you.
I don’t recall ever “clearly stating that [my] understanding is that [anyone is] immature and closed minded”.
Well just within this post you've done it implicitly by adding in the explanation of a child doing schoolwork. Would you like to state that you were not saying that the rest of us are frustrated because we don't understand you concepts?

And don’t talk to me about “chopping up quotes”. Your very first post in this thread consisted of no less than twenty four separated quotes, “chopped up” to suit your needs, followed by several more of the same. So you can call the kettle black all you want. But don’t be surprised when the kettle calls you black in return.
I interject but I'm talking about chopping them up in the editing sense. I very rarely omit any content in what I'm quoting and that's only if it's basically the closing sentence that didn't really add any meaning.

What I am complaining about from you is the editing of my context. You pluck out single sentences stripping them entirely away from what came before and after and by doing so you change the meaning.

I would not have much objection to your shortened quotes if you responded to them in their original context but you are either intentionally not doing so or lack the ability to recognize the context.
Interstingly enough, I feel pretty much exactly the same way about the way you treat quotes.

And I don’t usually considered them to be “editing out meaning”. Only that they are the most succinct expressions of the point we wish to reply to. Either that or they are points on which subsequent statements rest and the point is not agreed upon, so there is no reason to include the subsequent, dependent argument.
My subsequent argument is there to explain what I meant by the point nine times out of ten.

I would have to concede that I am no match for you.
Glad you can admit it.

SkyHook5652's photo
Mon 11/23/09 05:20 PM
Edited by SkyHook5652 on Mon 11/23/09 05:37 PM
You have apparently mistaken "using a more accurate analogy" for "dismissal".

The "things" I am referring to (including the "character") are a part of the game, the "person" I am referring to is the creator/player of the game.

I didn't say or mean the person was like the car. I meant the body is like the car and the person is like the driver.
And when do we ever interact with anything but the body?
If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly.

And while it’s true that most people are (or at least believe they are) unable to interact directly with anything other than their own body, that is not necessarily true of everyone – as evidenced by literally millions of anecdotal reports, not to mention scientific studies, such as those done by PEAR into man/machine interfaces and remote viewing.
Here's a good example of you starting to do what I complained about Abra doing: PEAR's random number maker isn't random or used professionally but you've just ignored that and thrown them onto the list of evidence again.
And there’s a good example of what you are ignoring:

1) The fact that your estimation of the randomity of the electronic RNG is totally irrelevant to the experiments. What is relevant is that it provides a verifiable baseline to compare against, which baseline is perfectly valid within the parameters and purposes of the experiment.
2) The fact that the RNG is only one of several devices use in the experiments.
3) The reference to the remote viewing experiments.
4) The actual answer I gave to the question you asked.

So in fact, you have ignored virtually everything I said in my response.

Thus, as far as I’m concerned, your accusations of ignoring things are hollow at best.

But in any case, you may completely ignore the relevance of the PEAR experiments if you wish and just reply to the answer I gave to your question – or not. It’s up to you.

If we stole the rims off of some character the player could just load up a back up save or a different character altogether.
Sure, if that’s what the rules of the game said and you were playing by the rules.
I don't like this answer. There are two things you could be doing here.
A: agreeing with me and dropping the subject.
B: disagreeing with me here by implying that those aren't the rules for this game but not giving any kind of explanation for that.Ok, let me “build back”.

The basic premise is that the players of the game are also the creators of the game. Thus, the player-creators are the one’s who make and/or agree to the rules that they will play by. So if one decides that backups/restores are allowed, then that is a rule the creator of that rule will play by - if he so chooses.

By stating a hypothetical situation (stealing hubcaps) and asserting rule (backup/restore or new character) you’ve simply created a rule that one might play by.

So I was simply acknowledging the fact that the hypothetical situation you presented does not conflict with any of the premises.

What reason is there to treat other characters nicely?
The same reason one treats other’s property nicely in “real life”. It usually leads to enhanced ability to achieve one’s goals and purposes. That is, it leaves one to focus on personal goals and obtain assistance from others with common goals, instead of fighting off reprisals or having to “go it alone” without any assitance from anyone else.

But if those things were not a factor, then you’re right – there would be no reason for it.
Once anybody figures out how to exploit the system to do these things without getting caught word travels fast.Well, first of all, in this particular case, it hasn’t, which belies that statement. (Unless you’re asserting that no one has every figured out how to exploit the system because word hasn’t traveled fast – which, if I understand correctly, is formally called “arguing from ignorance”.)

Secondly, since “the system” is of one’s own creation (or by one’s own agreement with other’s creations), then “exploiting the system” is really only exploiting one’s own creation or one’s agreements with others. I.e. “exploiting the system” is really only exploiting oneself. (Such things as “Karma” have expressed this same concept.)

Are our players all just much stupider than their characters or something?
Don’t make the mistake of identifying characters with players.

No, a player cannot be “stupider” than a because a character(body/car) has no intelligence to speak of. It operates on a strictly mechanistic, stimulus-response basis. The intelligence rests with the player/self/driver, not the character/body/car.

If you look at the internet where everyone is explicitly aware that they are controlling characters that have basically no back-connection to them there's none of the social boundary.

Look at email accounts. If somebody wants to do something that infringes on people's rights they just make a new account and scam or whatever until they can't do it with that account anymore and then they throw it away and keep doing it on a new one. This plays out the same way in basically every MMO.
Advertising astral underwear services may be meaningless in the plane where our players are actually at but if the actions of their characters are any indication there are plenty of them that thoroughly enjoy the simple act of ruining other people's fun. Why don't they start up babies with offensive-racist features and then take the first opportunity to put bullets between the eyes of as many people as possible and then start up another character and do it again and again until they're banned from the game at which point they just get a proxy and keep doing it until the game spirals downward into a bloated mess nobody wants to be involved with?
Well, now you’re asking me for other people’s reasons and purposes for playing the game, which I cannot answer for them.
Bullshlt. You can so. You don't have to tell me about a particular person's reasons, you can just list potential reasons so as to show that it makes sense.
Which is exactly what I did in the succeeding paragraph and which you seem to have chosen to completely ignore. (Or more accurately “quote mine out”.)

So what's a potential way to keep people from dicking up the game? I can think of two ways right now but I'm concerned with how you solve the problem.
Again, remember that the players are also the creators. So the only “dicking up the game” possible is to “dick up” one’s own agreements with other players. Unless you consider changing one’s own creation to be dicking up one’s own creation. But no one can prevent that, since it isone’s own creation.

The best I can do is again compare it to something simple like basketball.

Different people have different reasons for playing basketball. Some play it for exercise. Some play it for fun. Some play it to make money. Some people play it simply for something to do. Some people play it for different reason at different times. And some people like to watch it, but not to play it – also for various reasons. And some people think it’s a stupid, pointless game. But no one has to play it, and no one has to follow the rules if they do play it.

And the same thing applies to computer-based MMORPGs. And the same thing applies to the “universe game”.

The main difference is that, from a human perspective of the universe game, very few believe they have a choice in the matter.
This still doesn't explain where the people are who are breaking the rules.
Again, referring back to the premise that the game is a co-creation of the players, the rules are created and/or agreed to by the creator/players. So the only thing that can be “broken” are the agreements. What you are referring to as “breaking the rules”, I would describe more accurately as “breaking the agreement to abide by the rules”. But the rules themselves are simply the creations of the players. From the perspective of a single player, excluding any agreements with other players, the rules are not “broken”, they are simply “changed”.

SkyHook5652's photo
Mon 11/23/09 05:33 PM
Edited by SkyHook5652 on Mon 11/23/09 05:41 PM
Just wanted to note that Bohm's ideas about The Holographic Universe also points to a concept that what we consider "reality" (i.e. "physical") has an underlying "non-pysical" nature.
The Matrix?? LOL
That's not a bad analogy. drinker
It's not significantly different from solipsism.
Seems to me like it is. There are multiple individuals in the Matrix, and as I understand it, Bohm's theory doesn't say anything about individuals at all, only the nature of reality.
"I'm real but everyone around me and likely even my own body is illusionary." That's exactly what it is.
Well it may say that to you, but that's not what it says to me. To me it says, there is me and there are others, and those others are just as real as me.
As it doesn't say anything about individuals we're not precluded from having many others in the same situation.
Exactly.
So it fits solipsism perfectly.
Apparently, you and I have very different ideas about what consititutes solopsism.
How so? We seem to agree that solipsism doesn't have any problem with there being other people in an illusion.
But "we" don't.
"As it doesn't say anything about individuals we're not precluded from having many others in the same situation."
"Exactly."

How is that not us agreeing?
Maybe this is just a misunderstood referent.

I was referring to the Holographic Universe idea.

I don’t see how either the Holographic Universe, or “other people in the same situation” equates to solipsism. As I understand it, the Holographic Universe theory says nothing at all about individuals and so can’t be equated with solipsism in any way. And the idea of “other people” is contrary to the very foundation of solipsism.
Well we can take it one step further than solipsism and say that we're not real either. As just characters without knowledge flow from the player into us we're nothing more than an illusion.
Well that's not anywhere even close to an accurate description of what I'm talking about

That would be exactly equivalent to saying "As just characters without knowledge flow from the player into the players the players are nothing more than an illusion."

I doesn't make sense to me. And I honestly don't know how to repohrase it so that it does makes sense.

I guess one might say that, from the perspective of the character, the player is just an illusion. Or from the perspective of the player the character is an illusion.

But in any case, the simple fact that the game involves other players removes it from the realm of solipsism.

no photo
Mon 11/23/09 05:45 PM
But in any case, the simple fact that the game involves other players removes it from the realm of solipsism.


Unless the one entity is playing with himself. tongue2 waving rofl

Shoku's photo
Mon 11/23/09 07:04 PM

You have apparently mistaken "using a more accurate analogy" for "dismissal".

The "things" I am referring to (including the "character") are a part of the game, the "person" I am referring to is the creator/player of the game.

I didn't say or mean the person was like the car. I meant the body is like the car and the person is like the driver.
And when do we ever interact with anything but the body?
If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly.

And while it’s true that most people are (or at least believe they are) unable to interact directly with anything other than their own body, that is not necessarily true of everyone – as evidenced by literally millions of anecdotal reports, not to mention scientific studies, such as those done by PEAR into man/machine interfaces and remote viewing.
Here's a good example of you starting to do what I complained about Abra doing: PEAR's random number maker isn't random or used professionally but you've just ignored that and thrown them onto the list of evidence again.
And there’s a good example of what you are ignoring:

1) The fact that your estimation of the randomity of the electronic RNG is totally irrelevant to the experiments. What is relevant is that it provides a verifiable baseline to compare against, which baseline is perfectly valid within the parameters and purposes of the experiment.

Actually it's their estimate. They defined what was significant and then the baseline went past that boundary. By their own definition the baseline isn't random.

2) The fact that the RNG is only one of several devices use in the experiments.
Want to tell me about the others?

3) The reference to the remote viewing experiments.
Also something other groups haven't found to work the way PEAR said it did.

4) The actual answer I gave to the question you asked.
What was that by the way? I may have accidentally skipped it.

So in fact, you have ignored virtually everything I said in my response.

Thus, as far as I’m concerned, your accusations of ignoring things are hollow at best.
I'm going to take this claim seriously but unfortunately I'm technically too tied up right now to even be taking the time to keep replying in here (bad me, bad,) but I'm going to have to ask you to dig up the relevant posts that show this stuff.

But in any case, you may completely ignore the relevance of the PEAR experiments if you wish and just reply to the answer I gave to your question – or not. It’s up to you.
What did I skip?

Sure, if that’s what the rules of the game said and you were playing by the rules.
I don't like this answer. There are two things you could be doing here.
A: agreeing with me and dropping the subject.
B: disagreeing with me here by implying that those aren't the rules for this game but not giving any kind of explanation for that.
Ok, let me “build back”.

The basic premise is that the players of the game are also the creators of the game. Thus, the player-creators are the one’s who make and/or agree to the rules that they will play by. So if one decides that backups/restores are allowed, then that is a rule the creator of that rule will play by - if he so chooses.

By stating a hypothetical situation (stealing hubcaps) and asserting rule (backup/restore or new character) you’ve simply created a rule that one might play by.

So I was simply acknowledging the fact that the hypothetical situation you presented does not conflict with any of the premises.
So does this mean that morality is nothing but random nonsense? That our only reason for being moral is because our players feel like it?

Once anybody figures out how to exploit the system to do these things without getting caught word travels fast.
Well, first of all, in this particular case, it hasn’t, which belies that statement. (Unless you’re asserting that no one has every figured out how to exploit the system because word hasn’t traveled fast – which, if I understand correctly, is formally called “arguing from ignorance”.)
No, it would be an argument from ignorance if I was saying my not understanding something was the reason it couldn't work that way.

The obvious other reason that word traveling fast yet there not being any exploiters would be that we don't reincarnate with any kind of ability to make use of what we learned in previous lives/characters, like what a player would know. To maintain that there is a player who may have played previous characters you can explain why word wouldn't have traveled fast or why nobody would know about exploits-

and I'd say the "everyone is a designer of the game so they don't want to screw it up" thing is an argument for why they wouldn't spread exploits, though I don't see why it would take billions to program the game engine and if most are participating at a more user-based level of creation then there are lots of reasons left for them to cheat.

It's getting relatively abstract though and I don't expect you to necessarily understand massively multiplayer meta-gaming mechanics so you don't have to keep pursuing this point if you don't want to.

Secondly, since “the system” is of one’s own creation (or by one’s own agreement with other’s creations), then “exploiting the system” is really only exploiting one’s own creation or one’s agreements with others. I.e. “exploiting the system” is really only exploiting oneself. (Such things as “Karma” have expressed this same concept.)
Just look at company CEOs and the ilk who embezzle huge sums of money. There are very obvious motives to exploit your own system when it involves other people.

Are our players all just much stupider than their characters or something?
Don’t make the mistake of identifying characters with players.
I meant exactly what that sounds like. A WoW character may be an expert leatherworker when their player knows jack squat about leatherworking.

No, a player cannot be “stupider” than a because a character(body/car) has no intelligence to speak of.
Does a driver need to know how an internal combustion engine works to press the pedal that makes the car go forward?

*I'm considering this a two parter so if you want to respond to this read the next piece first.

It operates on a strictly mechanistic, stimulus-response basis. The intelligence rests with the player/self/driver, not the character/body/car.
And our bodies/the characters might be strictly stimulus-response. What would it look like if we weren't?

For all we know the player interface just lets them type in what they want us to do and then like pressing the gas pedal we go and do it without them having had to know how.

Bullshlt. You can so. You don't have to tell me about a particular person's reasons, you can just list potential reasons so as to show that it makes sense.
Which is exactly what I did in the succeeding paragraph and which you seem to have chosen to completely ignore. (Or more accurately “quote mine out”.)
I didn't take it out of the post. It's sitting right there for anyone to read and say "oh, it was silly of Sho to complain like that right before sky did what he was saying he should."

But you're right (enough.) I write my responses as I'm reading through these so I don't know what's coming next. Any time I make irrelevant objections like that you can just say "way ahead of you" or something and move on~

So what's a potential way to keep people from dicking up the game? I can think of two ways right now but I'm concerned with how you solve the problem.
Again, remember that the players are also the creators. So the only “dicking up the game” possible is to “dick up” one’s own agreements with other players. Unless you consider changing one’s own creation to be dicking up one’s own creation. But no one can prevent that, since it isone’s own creation.
But messing up someone else's creation is clearly possible here. If not for the sake of angering anyone you're not on the best of terms with then you can save it for coercion purposes (and if you don't go through with a few threats people learn that they're hollow and won't let you influence them that way anymore.)

The best I can do is again compare it to something simple like basketball.

Different people have different reasons for playing basketball. Some play it for exercise. Some play it for fun. Some play it to make money. Some people play it simply for something to do. Some people play it for different reason at different times. And some people like to watch it, but not to play it – also for various reasons. And some people think it’s a stupid, pointless game. But no one has to play it, and no one has to follow the rules if they do play it.

And the same thing applies to computer-based MMORPGs. And the same thing applies to the “universe game”.

The main difference is that, from a human perspective of the universe game, very few believe they have a choice in the matter.
This still doesn't explain where the people are who are breaking the rules.
Again, referring back to the premise that the game is a co-creation of the players, the rules are created and/or agreed to by the creator/players. So the only thing that can be “broken” are the agreements.
Humanity has broken peace treaties many times. It should be plain as day that as time marches on people have reason to no longer feel so attached to their agreements.

What you are referring to as “breaking the rules”, I would describe more accurately as “breaking the agreement to abide by the rules”. But the rules themselves are simply the creations of the players.
Ya, I just didn't think there was any reason to type out that many extra words when "breaking the rules" conveys the same idea.

From the perspective of a single player, excluding any agreements with other players, the rules are not “broken”, they are simply “changed”.
So why don't people change them to get their way? Why not just give your character a million bucks and servants to deal with the crap they don't want to?

Shoku's photo
Mon 11/23/09 07:18 PM

Just wanted to note that Bohm's ideas about The Holographic Universe also points to a concept that what we consider "reality" (i.e. "physical") has an underlying "non-pysical" nature.
The Matrix?? LOL
That's not a bad analogy. drinker
It's not significantly different from solipsism.
Seems to me like it is. There are multiple individuals in the Matrix, and as I understand it, Bohm's theory doesn't say anything about individuals at all, only the nature of reality.
"I'm real but everyone around me and likely even my own body is illusionary." That's exactly what it is.
Well it may say that to you, but that's not what it says to me. To me it says, there is me and there are others, and those others are just as real as me.
As it doesn't say anything about individuals we're not precluded from having many others in the same situation.
Exactly.
So it fits solipsism perfectly.
Apparently, you and I have very different ideas about what consititutes solopsism.
How so? We seem to agree that solipsism doesn't have any problem with there being other people in an illusion.
But "we" don't.
"As it doesn't say anything about individuals we're not precluded from having many others in the same situation."
"Exactly."

How is that not us agreeing?
Maybe this is just a misunderstood referent.

I was referring to the Holographic Universe idea.

I don’t see how either the Holographic Universe, or “other people in the same situation” equates to solipsism. As I understand it, the Holographic Universe theory says nothing at all about individuals and so can’t be equated with solipsism in any way. And the idea of “other people” is contrary to the very foundation of solipsism.
Well we can take it one step further than solipsism and say that we're not real either. As just characters without knowledge flow from the player into us we're nothing more than an illusion.
Well that's not anywhere even close to an accurate description of what I'm talking about

That would be exactly equivalent to saying "As just characters without knowledge flow from the player into the players the players are nothing more than an illusion."

I doesn't make sense to me. And I honestly don't know how to repohrase it so that it does makes sense.

I guess one might say that, from the perspective of the character, the player is just an illusion. Or from the perspective of the player the character is an illusion.

But in any case, the simple fact that the game involves other players removes it from the realm of solipsism.
The characters in a game are representations of people- are they actual, real people? No. They're illusions that look like people.

I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are.

If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.

These words are all interchangeable as far as the idea behind solipsism is concerned. It's the same concept and these little details don't matter.

no photo
Mon 11/23/09 08:28 PM
The characters in a game are representations of people- are they actual, real people? No. They're illusions that look like people.

I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are.

If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.

These words are all interchangeable as far as the idea behind solipsism is concerned. It's the same concept and these little details don't matter.


Games, particularly computer games can be played with the programming or there can be an actual conscious person behind a player.

Why would you think that just because we are involved in a game, that we would be imaginary?

The difference is that we are conscious thinking self aware entities with a will of our own. Does that sound imaginary to you? Even if you want to call all of that "imaginary" if you make it real enough to call it "reality" then call it "reality."

Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


creativesoul's photo
Mon 11/23/09 08:54 PM
Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


huh


Abracadabra's photo
Mon 11/23/09 10:23 PM
Jeanniebean wrote:

Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


You can't expect the young greenhorns to comprehend this kind of wisdom Jeannie. This is the kind of wisdom that only comes with time. And unfortunately, some people don't even get it with time. It's just beyond their ability to comprehend.

Abracadabra's photo
Mon 11/23/09 10:31 PM
Edited by Abracadabra on Mon 11/23/09 10:31 PM

If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.


So if we're made of billiard balls this changes everything? spock

I find this funny.

Some people find the idea that our true essence is eternal spirit to be more "real".

Other people find the idea that we are nothing more than a temporary collection of lifeless billard balls to be more "real".

I guess it's all a matter of personal preference.

Like Jeanniebean points out, what you ultiamtely believe is what's real for you no matter what the 'physics' behind is. That's basically irrelevant.

So for Sky, life is a game that he, as an eternal spirit is playing.

So that makes that real for him because that's what he believes.

If Shoku believes that he's a sack of atoms that's not playing any game, then that's his reality because that's what he believes.

In the end it truly doesn't matter because everyone is what they believe in the moment, because the moment is all that exists.

Even Einstein showed us the scientific truth of that.

So everyone believe what you like the best because that's what you are. You are what you believe you are. I AM that I AM.

That's the bottom line.

creativesoul's photo
Mon 11/23/09 11:18 PM
Edited by creativesoul on Mon 11/23/09 11:21 PM
Regarding this...

Jeanniebean wrote:

Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


Abracadabra wrote:

You can't expect the young greenhorns to comprehend this kind of wisdom Jeannie. This is the kind of wisdom that only comes with time. And unfortunately, some people don't even get it with time. It's just beyond their ability to comprehend.


This is the kind of presuppositional claim that completely depends upon age being equivocated with wisdom for it's truth value. Age does not equate to wisdom, and has nothing to do with the logical validity of the original claim(s).

A discerning individual notices the difference along with the childish name calling, yet does not reciprocate with an equal emotionally immature response, and that my good man, constitutes wisdom being put to use.

Nice ad hominem and non-sequitur.










no photo
Mon 11/23/09 11:24 PM
Edited by Bushidobillyclub on Mon 11/23/09 11:27 PM
How old was Heisenberg when he proposed the HUP?


How old was Einstein when he set about his STR?


How old was Stephen Hawking when he realized Hawking radiation?


Honestly Abra, your a fool for making this your point. Your a fool anyways so it matters little to me, but its really quite illustrative of the weak arguments you propose, and how your mental faculty is either failing or never was strong.



SkyHook5652's photo
Mon 11/23/09 11:27 PM
Just wanted to note that Bohm's ideas about The Holographic Universe also points to a concept that what we consider "reality" (i.e. "physical") has an underlying "non-pysical" nature.
The Matrix?? LOL
That's not a bad analogy. drinker
It's not significantly different from solipsism.
Seems to me like it is. There are multiple individuals in the Matrix, and as I understand it, Bohm's theory doesn't say anything about individuals at all, only the nature of reality.
"I'm real but everyone around me and likely even my own body is illusionary." That's exactly what it is.
Well it may say that to you, but that's not what it says to me. To me it says, there is me and there are others, and those others are just as real as me.
As it doesn't say anything about individuals we're not precluded from having many others in the same situation.
Exactly.
So it fits solipsism perfectly.
Apparently, you and I have very different ideas about what consititutes solopsism.
How so? We seem to agree that solipsism doesn't have any problem with there being other people in an illusion.
But "we" don't.
"As it doesn't say anything about individuals we're not precluded from having many others in the same situation."
"Exactly."

How is that not us agreeing?
Maybe this is just a misunderstood referent.

I was referring to the Holographic Universe idea.

I don’t see how either the Holographic Universe, or “other people in the same situation” equates to solipsism. As I understand it, the Holographic Universe theory says nothing at all about individuals and so can’t be equated with solipsism in any way. And the idea of “other people” is contrary to the very foundation of solipsism.
Well we can take it one step further than solipsism and say that we're not real either. As just characters without knowledge flow from the player into us we're nothing more than an illusion.
Well that's not anywhere even close to an accurate description of what I'm talking about

That would be exactly equivalent to saying "As just characters without knowledge flow from the player into the players the players are nothing more than an illusion."

I doesn't make sense to me. And I honestly don't know how to repohrase it so that it does makes sense.

I guess one might say that, from the perspective of the character, the player is just an illusion. Or from the perspective of the player the character is an illusion.

But in any case, the simple fact that the game involves other players removes it from the realm of solipsism.
The characters in a game are representations of people- are they actual, real people? No. They're illusions that look like people.

I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are.

If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.

These words are all interchangeable as far as the idea behind solipsism is concerned. It's the same concept and these little details don't matter.
And so we're back to where I was about a dozeon posts ago - "Apparently, you and I have very different ideas about what consititutes solopsism."

As I understand it, solipsism rejects the idea that anything other then self exists. And since I believe that things other than self exist, I don't see it as fitting under the label of solipsism.

no photo
Mon 11/23/09 11:37 PM
Edited by Bushidobillyclub on Mon 11/23/09 11:53 PM

As I understand it, solipsism rejects the idea that anything other then self exists.


Ok, we all know reality is not necessarily what we entail it to be, this is why solipsism is so idiotic.

Please pay close attention to the distinction between what is, and what can be known.

For a philosophy to be solipsism you must have an environment that has only a single consciousness and a single creator, or trickster, or provider of detail, whatever you want to call it.

Here is the sticking point, either you believe that there is a separate reality from what you perceive or you don't. Beliefs as we all know are subjective and hardly a good starting point for rational discourse.

If you think that reality starts with mind, and thinking builds up to form, then the first principle is that thought must occur before form.

The only logical conclusion from that is that a singular mind starts it all.

From that all you can assume is that a single mind exists. Which given Cogito Ergo sum ( I think therefore I am), means it could very well be your mind tricking you into thinking other minds exist.

If a single mind exists as your premise you must assume a mind at least one, exists.

However you cannot prove, or even know, if another mind exists. So with out assuming that laws of nature exist this situation puts you in a place where solipsism is the difference between epistemology, and ontology.

Where what is known, is no different that what can be . . .


You can never know anything about reality, you are stuck in a situation where you must assume everything, quite a pathetic place to be in given all that we can accomplish with naturalism . . . .


Essentially naturalism is a given becuase it explains so much more of the working reality we experience, and other philosophies just flounder around seeking meaning even several thousands of years after there introduction . . .

_______________________________________________________

Buzzed philosophy on a Monday, who knew . . . drinker

And still I smash my opponents, I knew there was a reason I was so mature and knew more than anyone else on the planet earth. Wow such an authority on every subject I am, I think ill start a thread where I talk about how poeple under 31 are so smart and mature . . .

laugh laugh laugh laugh laugh noway noway noway noway noway laugh laugh laugh laugh laugh

Abracadabra's photo
Tue 11/24/09 12:23 AM

Honestly Abra, your a fool for making this your point. Your a fool anyways so it matters little to me, but its really quite illustrative of the weak arguments you propose, and how your mental faculty is either failing or never was strong.


If you ever grow up let me know, maybe we can actually have a mature conversation someday. I won't bother holding my breath, so take all the time you need.

SkyHook5652's photo
Tue 11/24/09 01:58 AM
Edited by SkyHook5652 on Tue 11/24/09 02:43 AM
You have apparently mistaken "using a more accurate analogy" for "dismissal".

The "things" I am referring to (including the "character") are a part of the game, the "person" I am referring to is the creator/player of the game.

I didn't say or mean the person was like the car. I meant the body is like the car and the person is like the driver.
And when do we ever interact with anything but the body?
If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly.

And while it’s true that most people are (or at least believe they are) unable to interact directly with anything other than their own body, that is not necessarily true of everyone – as evidenced by literally millions of anecdotal reports, not to mention scientific studies, such as those done by PEAR into man/machine interfaces and remote viewing.
Here's a good example of you starting to do what I complained about Abra doing: PEAR's random number maker isn't random or used professionally but you've just ignored that and thrown them onto the list of evidence again.
And there’s a good example of what you are ignoring:

1) The fact that your estimation of the randomity of the electronic RNG is totally irrelevant to the experiments. What is relevant is that it provides a verifiable baseline to compare against, which baseline is perfectly valid within the parameters and purposes of the experiment.
Actually it's their estimate. They defined what was significant and then the baseline went past that boundary. By their own definition the baseline isn't random.

2) The fact that the RNG is only one of several devices use in the experiments.
Want to tell me about the others?

3) The reference to the remote viewing experiments.
Also something other groups haven't found to work the way PEAR said it did.
I simply brought up the PEAR research because I accept it as evidence. If you don’t accept it as evidence then fine. We can exclude it from the conversation. I have no problem with that.

But I’m not going to quote all the details here, nor am I going to try to summarize it for you. If you want to know details, here is a link where most of the papers I know of can be foundhttp://www.princeton.edu/~pear/pdfs

4) The actual answer I gave to the question you asked.
What was that by the way? I may have accidentally skipped it.


Shoku: And when do we ever interact with anything but the body?

Sky: If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly.


And I would say there is ample evidence of other “direct” interaction, a couple of which I have experienced myself. But then it’s up to you to decide what you want or do not want to accept as evidence. And since you apparently do not accept PEAR findings as evidence, then I assume you would not accept any of the other evidence, so there is no point in bdragging them into the conversation.

So the bottom line is really that I believe what I believe and I’m only telling you what I believe. I cannot force you to accept any evidence whatsoever.

So in fact, you have ignored virtually everything I said in my response.

Thus, as far as I’m concerned, your accusations of ignoring things are hollow at best.
I'm going to take this claim seriously but unfortunately I'm technically too tied up right now to even be taking the time to keep replying in here (bad me, bad,) but I'm going to have to ask you to dig up the relevant posts that show this stuff.
Well since you were the one to first come up with the accusations of “ignoring”, I’ll let you got first. If you want to. But personally, I don’t even consider it worthwhile since I’m not really interested in “debating the debate”. It doesn’t lead anywhere I’m interested in going.

Sure, if that’s what the rules of the game said and you were playing by the rules.
I don't like this answer. There are two things you could be doing here.
A: agreeing with me and dropping the subject.
B: disagreeing with me here by implying that those aren't the rules for this game but not giving any kind of explanation for that.
Ok, let me “build back”.

The basic premise is that the players of the game are also the creators of the game. Thus, the player-creators are the one’s who make and/or agree to the rules that they will play by. So if one decides that backups/restores are allowed, then that is a rule the creator of that rule will play by - if he so chooses.

By stating a hypothetical situation (stealing hubcaps) and asserting rule (backup/restore or new character) you’ve simply created a rule that one might play by.

So I was simply acknowledging the fact that the hypothetical situation you presented does not conflict with any of the premises.
So does this mean that morality is nothing but random nonsense?
Depending on how you define “morality”. If you define it as “rules of conduct that we agree to abide by” or even “rules of conduct that provide for optimum ‘health and wellbeing for all’” then morals are no more or less “random nonsense” than are rules of the road.

…our only reason for being moral is because our players feel like it?
This indicates to me a fundamental misunderstanding. One that is usually the source of much confusion (as it appears to have been throughout this conversation).

We don’t “have” players, we are players. Unless and until that is fully understood, nothing much else in this philosophy will make much sense.

Once anybody figures out how to exploit the system to do these things without getting caught word travels fast.
Well, first of all, in this particular case, it hasn’t, which belies that statement…
The obvious other reason that word traveling fast yet there not being any exploiters would be that we don't reincarnate with any kind of ability to make use of what we learned in previous lives/characters, like what a player would know.
Well, in general I would agree with that, with the clarification that you always have the ability to discover the exploits. But you can’t use them if you haven’t yet discovered what they are and how to use them.

To maintain that there is a player who may have played previous characters you can explain why word wouldn't have traveled fast or why nobody would know about exploits
Possible reasons:
1) The exploits had not yet been discovered by anyone
2) Those who did discover them might not have been able to explain them to well enough to enable everyone else to use them (Some of the greatest religious leader in history might fall into this category.)
3) Some might know about the exploits but not want others to know about them, in order to retain an advantage over those who did not know.

and I'd say the "everyone is a designer of the game so they don't want to screw it up" thing is an argument for why they wouldn't spread exploits, though I don't see why it would take billions to program the game engine and if most are participating at a more user-based level of creation then there are lots of reasons left for them to cheat.

It's getting relatively abstract though and I don't expect you to necessarily understand massively multiplayer meta-gaming mechanics so you don't have to keep pursuing this point if you don't want to.
You’re right. It’s getting pretty abstract. At some level of detail, all analogies fail to maintain a one-to-one correspondence to the concepts they are intended to represent. Which is what is starting to happen to this one.

For example, the idea that “it takes billions to program the game engine”. That implies that the game is first created, as a self-perpetuating system, and then people “enter into” that system and start playing with the pieces. But actually, it’s more like the rules are agreed upon first, and then the game is created by the interactions of the players. That is, if we differentiate between “the game” and “the rules of the game”, then “the game” itself doesn’t exist until the players start interacting according to “the rules of the game”.

Also, FYI, although I’ve never had the opportunity to work on a modern MMORPG, I’ve played a few. And I was playing and programming computer games since before you were born. So don’t worry about my ability to understand computer games. :wink:

Secondly, since “the system” is of one’s own creation (or by one’s own agreement with other’s creations), then “exploiting the system” is really only exploiting one’s own creation or one’s agreements with others. I.e. “exploiting the system” is really only exploiting oneself. (Such things as “Karma” have expressed this same concept.)
Just look at company CEOs and the ilk who embezzle huge sums of money. There are very obvious motives to exploit your own system when it involves other people.
Perfect example of different people playing by different rules. While some rules are adhered to by both (e.g. physics and finances), other rules are not. The embezzling CEO plays by the rule “get what you can get while you can get it and screw everyone else”, whereas the people from whom he embezzled play by the rule “trust the people you work with” (or something to that effect.)

So really, he is exploiting his rules, not the rules of others. He is using “screw everyone else” to his advantage. He is not using “trust everyone else” to his advantage.

Now that’s a pretty abstract concept, but it is basically what I was getting at.

Are our players all just much stupider than their characters or something?
Don’t make the mistake of identifying characters with players.
I meant exactly what that sounds like. A WoW character may be an expert leatherworker when their player knows jack squat about leatherworking.

No, a player cannot be “stupider” than a because a character(body/car) has no intelligence to speak of.
Does a driver need to know how an internal combustion engine works to press the pedal that makes the car go forward?

*I'm considering this a two parter so if you want to respond to this read the next piece first.

It operates on a strictly mechanistic, stimulus-response basis. The intelligence rests with the player/self/driver, not the character/body/car.
And our bodies/the characters might be strictly stimulus-response. What would it look like if we weren't?
It would probably look to other players like the character was being played by another person.

For all we know the player interface just lets them type in what they want us to do and then like pressing the gas pedal we go and do it without them having had to know how.
Wait.

Who is “they” and who is “us” in that statement?

The player interface can’t make the players do anything. The player interface allows the player to make the character do things.

(And since you brought it up, I might as well stick this in for possible future reference. In this game analogy, the “player interface” could be likened to “the mind” in my philosophy. That doesn’t really relate to anything we’ve talked about yet, but it’s there for future reference and clarification as needed/desired.)

Bullshlt. You can so. You don't have to tell me about a particular person's reasons, you can just list potential reasons so as to show that it makes sense.
Which is exactly what I did in the succeeding paragraph and which you seem to have chosen to completely ignore. (Or more accurately “quote mine out”.)
I didn't take it out of the post. It's sitting right there for anyone to read and say "oh, it was silly of Sho to complain like that right before sky did what he was saying he should."

But you're right (enough.) I write my responses as I'm reading through these so I don't know what's coming next. Any time I make irrelevant objections like that you can just say "way ahead of you" or something and move on~
I tend to do the same.

So what's a potential way to keep people from dicking up the game? I can think of two ways right now but I'm concerned with how you solve the problem.
Again, remember that the players are also the creators. So the only “dicking up the game” possible is to “dick up” one’s own agreements with other players. Unless you consider changing one’s own creation to be dicking up one’s own creation. But no one can prevent that, since it isone’s own creation.
But messing up someone else's creation is clearly possible here. If not for the sake of angering anyone you're not on the best of terms with then you can save it for coercion purposes (and if you don't go through with a few threats people learn that they're hollow and won't let you influence them that way anymore.)
Well, I think what you’re referring to is that one could, for instance. smash a clay pot created by someone else. And in that context, yes, messing up someone else’s creation is possible.

However, that is allowed by the rules of the game. It is part of what makes it a game. I can smash your pots and you can smash mine. And we both have various options that can avoid out pots being smashed. Just like in the game of chess, I can capture your pieces and you can capture mine. But in both cases, it is done so in accordance with other rules, such as “pots can be smashed” and “pieces can be captured”.

What you are referring to as “breaking the rules”, I would describe more accurately as “breaking the agreement to abide by the rules”. But the rules themselves are simply the creations of the players.
Ya, I just didn't think there was any reason to type out that many extra words when "breaking the rules" conveys the same idea.
It didn’t to me at the time, but as long as we agree, I’m good. drinker

From the perspective of a single player, excluding any agreements with other players, the rules are not “broken”, they are simply “changed”.
So why don't people change them to get their way? Why not just give your character a million bucks and servants to deal with the crap they don't want to?
Similar to the reason you don’t give yourself a million bucks, Boardwalk and Park Place with hotels on them, all the railroads, all the utilities, and someone to roll the dice, move the token, and decide what to buy and sell for you, when playing Monopoly. If you did that, then there would hardly be any point in playing the game at all. In fact, you wouldn’t even really be playing the game.


Now to address all these arguments in general, they all seem to be oriented on the idea that the player is somehow forced to play a game he doesn’t want to play. But that’s identifying the player with the character. Yes, the character has no choice. In fact, attributing the power of choice to a character is as nonsensical as attributing the power of choice to a car. It has no volition with which to choose. It is a purely mechanistic, stimulus-response construct.

And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of self.

SkyHook5652's photo
Tue 11/24/09 02:41 AM
Edited by SkyHook5652 on Tue 11/24/09 03:02 AM
As I understand it, solipsism rejects the idea that anything other then self exists.


Ok, we all know reality is not necessarily what we entail it to be….

Please pay close attention to the distinction between what is, and what can be known.

For a philosophy to be solipsism you must have an environment that has only a single consciousness and a single creator, or trickster, or provider of detail, whatever you want to call it.
No problem so far.

Here is the sticking point, either you believe that there is a separate reality from what you perceive or you don't.
Yes it is a sticking point for me. Not because of the conclusions derived from that premise, but because of the premise itself.

Personally, I look at it as there being multiple realities, one for each individual by himself, and one for each combination of individuals that interact with each other.

Think of it kinda like the intersections of sets. Each individual has his own reality. Those are the sets. And each intersection of individual set-realities constitutes an intersection-reality.

If you think that reality starts with mind, and thinking builds up to form, then the first principle is that thought must occur before form.
True. (Providing that your use of “mind” coincides with what I call “spirit”.)

The only logical conclusion from that is that a singular mind starts it all.
Starts the reality for that individual, but not for all individuals and not for all “intersction-realities”, which are dependent on two individual realities.

From that all you can assume is that a single mind exists. Which given Cogito Ergo sum ( I think therefore I am), means it could very well be your mind tricking you into thinking other minds exist.
Well, that doesn’t really follow from the viewpoint of my multiple-person, set/intersection-realities premise.

If a single mind exists as your premise you must assume a mind at least one, exists.
I assume at least one mind exists, but my premise is that multiple minds exist.

However you cannot prove, or even know, if another mind exists.
True. It is simply postulated out of thin air. (Or maybe induced from observation. But as you say, that is not reliable. Although, it is a very practical assumption.)

So without assuming that laws of nature exist this situation puts you in a place where solipsism is the difference between epistemology, and ontology.
Hmmm…. “Laws of Nature” doesn’t really have a very concise meaning from the multiple-realities viewpoint – other than that each reality has it’s own “laws of nature”.

You can never know anything about reality, you are stuck in a situation where you must assume everything
Well, I would say the exact opposite. “What we know” is what constitutes reality.

. . .quite a pathetic place to be in given all that we can accomplish with naturalism. . .
Not if one considers Naturalism to be simply a philosophy about the “largest intersection-reality”.

Essentially naturalism is a given because it explains so much more of the working reality we experience
Yes, it is definitely the best explanation for that “largest intersection-reality”.

and other philosophies just flounder around seeking meaning even several thousands of years after there introduction . . .
Possibly. But I don’t know that my philosophy has been around for very long.


I have no disagreement with any of the logic here. Only with a couple of the premises, which I addresed.

Now if you would label my philosophy as "solipsism, then so be it. BUt I think there is enough difference from the general view of what consitutes solipsism that doing so would cause some confusion.


In any case, well done Bushi. Very well constructed. drinker

SkyHook5652's photo
Tue 11/24/09 03:06 AM
Edited by SkyHook5652 on Tue 11/24/09 03:08 AM
And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of self.
Let me make a correction to that, which may help avoid future misunderstanding...

And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of [the interaction of components of] the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of [the interaction of "selves"].

Shoku's photo
Tue 11/24/09 06:08 AM

The characters in a game are representations of people- are they actual, real people? No. They're illusions that look like people.

I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are.

If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.

These words are all interchangeable as far as the idea behind solipsism is concerned. It's the same concept and these little details don't matter.


Games, particularly computer games can be played with the programming or there can be an actual conscious person behind a player.

Why would you think that just because we are involved in a game, that we would be imaginary?

The difference is that we are conscious thinking self aware entities with a will of our own. Does that sound imaginary to you? Even if you want to call all of that "imaginary" if you make it real enough to call it "reality" then call it "reality."

Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


Ya, it applies less to your vision but with what sky has described these characters would most definitely be fictional entities.


Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


huh


So we could decide that sniper bullets just bounce off of people?


Jeanniebean wrote:

Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


You can't expect the young greenhorns to comprehend this kind of wisdom Jeannie. This is the kind of wisdom that only comes with time. And unfortunately, some people don't even get it with time. It's just beyond their ability to comprehend.

Hey sky. See what he's doing here? It's relevant to what I was talking about earlier.



If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.


So if we're made of billiard balls this changes everything? spock

I find this funny.

Some people find the idea that our true essence is eternal spirit to be more "real".

Other people find the idea that we are nothing more than a temporary collection of lifeless billard balls to be more "real".

I guess it's all a matter of personal preference.

Like Jeanniebean points out, what you ultiamtely believe is what's real for you no matter what the 'physics' behind is. That's basically irrelevant.

So for Sky, life is a game that he, as an eternal spirit is playing.

So that makes that real for him because that's what he believes.

If Shoku believes that he's a sack of atoms that's not playing any game, then that's his reality because that's what he believes.

In the end it truly doesn't matter because everyone is what they believe in the moment, because the moment is all that exists.

Even Einstein showed us the scientific truth of that.

So everyone believe what you like the best because that's what you are. You are what you believe you are. I AM that I AM.

That's the bottom line.
I don't believe anything, I've just been explaining atoms and things because you claimed to be an authority on science and were terribly inaccurate in your descriptions of it. I'm more involved in philosophy now because everyone seemed to prefer that and you stopped claiming your science was any good.

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And I'm a goldfish but that doesn't make me have gills of scales or a swim bladder. Belief doesn't have much impact on what you are, just a lot of impact on what you think and do.


Shoku's photo
Tue 11/24/09 06:09 AM

Regarding this...

Jeanniebean wrote:

Things are what we make them, after all. Things are what we say they are. Things are what we believe them to be.

We are the designers. We are the ultimate authority of what is. We decide what we will call "real" or "illusion."

It really does not matter what the truth of it is. What matters is what we believe it is.


Abracadabra wrote:

You can't expect the young greenhorns to comprehend this kind of wisdom Jeannie. This is the kind of wisdom that only comes with time. And unfortunately, some people don't even get it with time. It's just beyond their ability to comprehend.


This is the kind of presuppositional claim that completely depends upon age being equivocated with wisdom for it's truth value. Age does not equate to wisdom, and has nothing to do with the logical validity of the original claim(s).

A discerning individual notices the difference along with the childish name calling, yet does not reciprocate with an equal emotionally immature response, and that my good man, constitutes wisdom being put to use.

Nice ad hominem and non-sequitur.


The problem with religion (that I think everyone here recognizes,) is that it stalls your personal growth. You end up a permanent child and the only form of maturity praised is the growing dull enough to not ask questions.

Unfortunately I see most of this spiritualism in the same light. What I would really like right now is not for them to go on the defensive about that but look at themselves and see how this "whatever you believe" stuff is just a way to halt ever having to accept reality.

There's nothing to be found in what you believe. To say that's all that matters is to claim that you already know everything and with as much distaste as they seem to have when they claim we're doing that I can only hope that this is eye opening.