Topic: The Green Dragon's Tavern | |
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*rolls a 5*
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Please no more blood in the tavern!
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Draven manages to be quicker and can choose to attack first by either physical or mental.
What is your choice and please role a 1d6 die for results |
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Draven manages to be quicker and can choose to attack first by either physical or mental.
What is your choice and please role a 1d6 die for results |
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1d6 = 4
mental |
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"This place was built as a sanctuary for all who enter in! Take the fight outside or sit down and get along. NOW!"
Criani will have no fighting in The Green Dragon Tavern! |
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I am Illsyes the Blue here to introduce myself "Salutations traveler. I sense you are weary of your travels. Perhaps a good stiff drink or maybe some food for that empty stomach," Boromir offers. Seeing the wizard is still standing at the entrance of the door, Boromir offers the man a seat. |
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Criani turns away from the two who seem to be on each other's bad sides and offers the wizard a seat. "Come, sit. Rest. You chose the right place to enter in."
"Boromir, Beast and I are off for the day. We have things to attend to. Keep an eye on those two and make sure they don't tear up the place or you and I will have a reckoning when I return." With that said, Criani and Beast head out the door. Criani has no qualms about leaving the tavern to Boromir. Why he's the best man she knows... |
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I am Illsyes the Blue here to introduce myself "Salutations traveler. I sense you are weary of your travels. Perhaps a good stiff drink or maybe some food for that empty stomach," Boromir offers. Seeing the wizard is still standing at the entrance of the door, Boromir offers the man a seat. "I will be right with you humble wizard," mentions Boromir ducking behind the tavern bar again like he did yesterday. |
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Azareak must role a 1d6 die
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*rolls a 2*
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Vampires known to hypnotize their victims casts a rare spell of mental fortitude to control the minotaurs willpower. With success the minotaur mind weakens and adrenaline lowers to almost a slow pace.
Azareak - Vampire Assassin Mental 14 + 2 on roll = 16 versus Draven - Minotaur Warrior Mental 11 + 4 on roll = 14 Draven's hitpoints go from 11/11 to 9/11 (please change on profile) |
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Azareak you choose your next attack. Mental or Physical
Then roll a 1d6 die. |
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Physical
1d6= 5 |
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1d6 = 6
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Edited by
smiless
on
Thu 06/18/09 01:14 PM
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Draven swings with all his might at the vampire
Azareak - Vampire Assassin Physical 14 + 5 on roll = 19 versus Draven - Minotaur Warrior Physical 19 + 6 on roll = 25 Azareak loses 6 hit points from the powerful axe of the minotaur. Azareak's hitpoints are 9/9. Now it should be changed to 3/9. |
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Edited by
smiless
on
Thu 06/18/09 01:15 PM
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Draven's turn to choose physical or mental attack.
Please roll a 1d6 die |
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ATTACK WITH HORN CAPS
1d6 = 4 |
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1d6= 4
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Draven swings again with all his might at the vampire
Azareak - Vampire Assassin Physical 14 + 4 on roll = 18 versus Draven - Minotaur Warrior Physical 19 + 4 on roll + 2 special ability crush bones = 25 Azareak loses 6 hit points from the powerful axe of the minotaur. Azareak's hitpoints are 3/9. Now it should be changed to 0/9. The vampire dies at the feet of the minotaur. |
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