Topic: SINATORIUM | |
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Your mother asks you to help fix the store. While you are working, a very hot pipe slips its moorings and falls towards her. What do you do?
1. Position yourself between the pipe and your mother. 2. Push your mother out of the way. 3. Grab the hot pipe and try to push it away. |
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2
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I would most likely go for 1, but is would be impossible to tell without actually being in the situation...
Still, my first impulse is to say 1. |
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While in town the baker gives you a sweet roll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of low life thugs. The leader demands the sweet roll, or else he and his friends will beat you and take it. What do you do?
1. Act like you are going to give him the sweet roll, but at the last moment throw it in the air, hoping that they will pay attention to it long enough for you to get a shot at the leader. 2. Give him the sweet roll without argument, knowing that later this afternoon you will have all your friend with you and can come and take whatever he owes you. 3. Drop the sweet roll and step on it, and then get ready for the fight. |
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2.
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1
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The gypsy gets weak and sees that she can barely take the powers of the crysal ball for one more question. Odd noises and static hits her. Her eyelids turn white as she asks the last question.
Entering town you find that you are witness to a very well dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry. What do you do? 1. Rush to the mans aid immediately, despite your lack of knowledge of the circumstances. 2. Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved. 3. Rush to the town’s aid immediately, despite your lack of knowledge of the circumstances. |
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2
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2
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The crystal ball vibrates as it floats into the air. Static shoots from all sides and hits the elves suddenly.
Vun Fain receives +7 attributes added to intelligence. Max Darkling gets +6 attributes added to intelligence. The crystal ball then drops back into its slot and the gypsy slumps over. For my service I ask for 50 gold pieces each. If you decide not to pay then don't add the attributes to your character sheet. |
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*He pays the gypsy*
thank you for the reading |
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he pays
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*Waits outside watching the empty streets woundering why she's even waiting for a drow and an old man*
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*Wings spread wide, Barbus Soars from the northeast towards the Green Dragon's Inn. Sees the hooded figure below standing outside the Gypsy's house, but instead of landing near by to keep her company, he remembers how poorly she had treated him, and continues to his final destination, the Green Dragon's Inn.*
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********************
Building 37 ******************** |
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she walks up to the window and peeks in
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*stops at the door and removes hre small blade*
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**************
Building 37 ************** Everyone enters the house as an illusion of many types of sceneries engulfs everyone’s mind. A shrill laugh occurs afterwords as the images fade and a woman in a pointy hat looks seriously at the group. Her hands are extracting a greenish mist. “You are uninvited to my home, yet I could put you in use. The door slams shut behind quickly and she steps up to cast a spell. Witch Strength 14 Dexterity 16 Hit points 350 Magical Spells: Cast green lightning bolt damage 50 HP per round. On second round the green bolt turns a player into a toad. ****************** Vun Fain Strength 11 ( -3 against witch) Dexterity 14 ( -2 against witch) Hit points: 450 Re’Anna Strength 11 ( -3 against witch) Dexterity 14 ( - 2 against witch) Hit points: 350 Magical Abilities – summon wolf for 50HP additional damage to combat role 2 x per day Max Darkling Strength 16 ( +2 against witch) Dexterity 16 ( 0 against witch) Hit points: 500 Armor: Black leather armor 100% - can deflect 10HP per round Tatahl Arekeneaplith Strength 15 ( +1 against witch) Dexterity 15 ( -1 against witch) Armor: Black leather armor 100% - deflects 10HP per round battle TRIVIA QUESTIONS: 1. What are the chances of a blink dog appearing behind you? a. 100% b. 75% c. 50% d. 25% 2. What is a Hydra's range of heads? A. 5 to 12 B. 5 to 24 C. 3 to 12 D. 1 to 36 3 Which of these spells would affect a mummy? A.Sleep B. Charm C. Paralyze D. Magic Missile Which of these spells can't a vampire cast? A. Fly B. Magic Missile C. Charm D. Polymorph |
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1. What are the chances of a blink dog appearing behind you?
a. 100% 2. What is a Hydra's range of heads? D. 1 to 36 3 Which of these spells would affect a mummy? D. Magic Missile Which of these spells can't a vampire cast? B. Magic Missile |
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Edited by
EveningKiss
on
Wed 04/16/08 07:18 PM
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TRIVIA QUESTIONS:
1. What are the chances of a blink dog appearing behind you? A. 100% 2. What is a Hydra's range of heads? A. 5 to 12 3 Which of these spells would affect a mummy? D. Magic Missile Which of these spells can't a vampire cast? B. Magic Missile |
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