Topic: SINATORIUM | |
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While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet. What do you do?
1. Leave the bag there, knowing that it is better not to get involved. 2. Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble. 3. Pick up the bag and signal to the guard, knowing that only honorable thing to do is return the coins to its rightful owner. |
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Pick up the bag and signal to the guard, knowing that only honorable thing to do is return the coins to its rightful owner.
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Your father sends you on a task which you loathe, cleaning the stabile. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his own. What do you do?
1. Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt? 2. Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of this choosing in the future. 3. Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning. |
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Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
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Your mother asks you to help fix the store. While you are working, a very hot pipe slips its moorings and falls towards her. What do you do?
1. Position yourself between the pipe and your mother. 2. Push your mother out of the way. 3. Grab the hot pipe and try to push it away. |
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2. Push your mother out of the way.
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While in town the baker gives you a sweet roll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of low life thugs. The leader demands the sweet roll, or else he and his friends will beat you and take it. What do you do?
1. Act like you are going to give him the sweet roll, but at the last moment throw it in the air, hoping that they will pay attention to it long enough for you to get a shot at the leader. 2. Give him the sweet roll without argument, knowing that later this afternoon you will have all your friend with you and can come and take whatever he owes you. 3. Drop the sweet roll and step on it, and then get ready for the fight. |
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2. Give him the sweet roll without argument, knowing that later this afternoon you will have all your friend with you and can come and take whatever he owes you.
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Entering town you find that you are witness to a very well dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry. What do you do?
1. Rush to the mans aid immediately, despite your lack of knowledge of the circumstances. 2. Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved. 3. Rush to the town’s aid immediately, despite your lack of knowledge of the circumstances. |
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1. Rush to the mans aid immediately, despite your lack of knowledge of the circumstances.
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The crystal ball rises in the air and begins to shake. It suddenly shoots bolts at the wood elf yet they do not sting or hurt. A energy flows inside and gives a great feeling. The gypsy smiles as she sees the questions where answered right.
Add +5 to intelligence on your character sheet. |
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Thank you kindly ma'am. the experience was fun
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Thank you kindly ma'am. the experience was fun "There is great potential for you in these lands," she says before watching the wood elf leave the building. |
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Edited by
smiless
on
Wed 04/23/08 05:57 PM
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******************
Building 29 ****************** A elvin enchantress in gray robes is chanting weird names to enchant a ring that is sitting on a table. The ring glows yellow to orange and finally to red. She then wipes some sweat from his forehead and turns to the group. “Welcome to my shop humble adventurers. Take the time and look at my great wares,” she finishes. Photo 2 – the book of Erasita – elements of air – intelligence 33 – create a tornado category 3 – deduct from enemy party 350 Hit points each – gold 9000 Photo 3 – Divinity Star Grieves – good alignment – 100% deduct 100 HP from enemy per round – 4500 gold pieces Photo 4 – The Tower shield of Markinson – good alignment – 100% deduct 80 HP from enemy per round – 3500 gold Photo 5 – the medaillion or Re’Ra – add constitution + 10 = 500 additonal Hit points added to character sheet when worn – 6000 gold pieces Photo 6 – The ring of Re”Ra – add + 3 charisma – 1500 gold pieces Photo 7 – the ring of Sauromaon – add +3 intelligence – 1500 gold pieces |
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Edited by
Rathil_Thads
on
Wed 04/23/08 05:57 PM
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Thank you ma'am. I just wanted to see what you have. I will most definately be returning when I am able to make a purchase.
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Thank you ma'am. I just wanted to see what you have. I will most definately be returning when I am able to make a purchase. It is actually a she. My mistake for not double checking with the illustration and the paragraph at hand. |
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You have a lot of nice things but right now I would like to know if you can tell us what might be happening with the sky?
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You have a lot of nice things but right now I would like to know if you can tell us what might be happening with the sky? I don't know, she says bluntly. |
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thank you for your time
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she doesn't pay attention to the pixie and begins to chant again on a bracelet.
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