Topic: SINATORIUM | |
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Building 2 *********************** Inside shop A tall man in blue robes and pointy hat greets you. He holds a staff with a green orb attached to it. The wizard strokes his beard and grins. I see you seek some valuable items for perhaps an adventure,” he says shrewdly. He then bends down to pull a shrank out and grabs some scrolls. The huge converted shop is filled with various items including staffs, daggers, and magical robes. Upon looking in the store everything is beyond 500 gold pieces. The wizard comes to the closest member and shows the scrolls. These are not expensive dear travelers but can aid you in hard times. Take a look as he hands the scrolls out. Must be a spellcaster to you use scrolls. Scroll of Cure – intelligence 16 – removes any disease, poison, or sickness – 15 Gold pieces Scroll of summon wolf – intelligence 16 – add 50 hit point damage for two rounds – 15 Gold pieces Scroll of find trap – intelligence 16 – finds trap at event – 15 Gold pieces Scroll of healing – intelligence 16 – restores 25 Hit points – 15 Gold Pieces Scroll of nourishment – intelligences 16 – feeds complete group for one day – 20 Gold pieces Scroll of paralyze – intelligence 17 required – paralyze monster two rounds – 35 Gold Pieces Scroll of fireball – intelligence 17 required – 50 HP damage – 35 Gold Pieces Scroll of teleportation back to Sinatorium – intelligence 17 required – 35 Gold Pieces Scroll of levitation – intelligence 20 required – 50 Gold pieces Scroll of Meteor shower – intelligence 22 required – every monster in area loses 100 Hit points per round – 135 Gold pieces Scroll of Earthquake – intelligence 22 required – every monster loses a round of combat – 100 Gold pieces Scroll of Lightning – intelligence 20 required – 80 HP damage – 70 gold pieces |
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Edited by
Max_Darkling
on
Mon 04/21/08 07:18 PM
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I can not read scrools I will wait outside he goes outside
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hello sir,
i would like to have the following: Scroll of Cure – intelligence 16 – removes any disease, poison, or sickness – 15 Gold pieces Scroll of teleportation back to Sinatorium – intelligence 17 required – 35 Gold Pieces Scroll of paralyze – intelligence 17 required – paralyze monster two rounds – 35 Gold Pieces Scroll of fireball – intelligence 17 required – 50 HP damage – 35 Gold Pieces |
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hello sir, i would like to have the following: Scroll of Cure – intelligence 16 – removes any disease, poison, or sickness – 15 Gold pieces Scroll of teleportation back to Sinatorium – intelligence 17 required – 35 Gold Pieces Scroll of paralyze – intelligence 17 required – paralyze monster two rounds – 35 Gold Pieces Scroll of fireball – intelligence 17 required – 50 HP damage – 35 Gold Pieces "That will be 120 gold pieces and you shall have them,' says the wizard delightfully. |
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thank you very much
and hands over the gold |
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Building 17 ************************ A dark elf has a book in her hand. Her velvety purplish skin reveals her body to the mens desire. Her eyes glow green as she nods. “Welcome to my sanctuary where you can learn the dark arts of magic and the dead. I have many great things for you to buy,” she says in a blunt tone. She then turns to read her book that glows occasionally. Photo 2 - A rare poisonous spider in a magical box. If released will kill its victim (unless an undead) instantly. Gold - 4000 Photo 3 - talking skeleton head – it can foresee the next event in combat and helps aid your character from receiving less hit point damage. This skull is usually attached to a necromancers robe. Gold - 6000 Photo 4 - griffon eyeballs – these enchanted eyeballs have magical property if eaten. They will give you a second chance in battle by having a second trivia question to answer. Gold - 8000 Photo 5 - orb of knowledge – this necromancer orb allows the character to gain double the amount of experience points in battle once per day. Gold - 7000 Photo 6 - necromancer’s ritual dagger – this dagger stays enchanted and gives an additional 50 HP damage per round. Those 50 Hit points are then added to your character. Cannot exceed initial hit point status. Will only work for lost hit points. The dark Elvin necromancer also offers training for necromancers. 1 gold piece per 1 experience. Take as many as you can afford if you wish to have more experience points on your character sheet. |
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How much is the dagger
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Re'Anna enters and looks around. She nods her greeting to the dark elf.
She notices that there is nothing of value to her here or to Vun. |
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How much is the dagger "I do not part with it easily," she hisses. "It is used by necromancers of a higher level I am afraid," she replies. |
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How much is the dagger "I do not part with it easily," she hisses. "It is used by necromancers of a higher level I am afraid," she replies. I dont need it any way thank you good day |
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Edited by
smiless
on
Mon 04/21/08 07:59 PM
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Building 15 ********************* Upon entering the house a man is sitting reading from a huge book on a pedestal. He is intensively chanting spells. He shakes his head as the spell goes wrong and blue rays hit the ceiling. He turns the page of the book and adjusts his impressive red robes. One can tell he is a cleric of exceptional rank. He then turns his head to greet the newcomers. “How can I help you young adventurers? Please make it snappy as I have much to do,” he finishes. |
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She walks towards him a little. curious to kow what it is he is doing.
We don't mean to intrude, sir but I saw that blue light and was curious. We just seek information for we do not come from this city. |
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We didn't mean to bother you, we were just curious about the lights in here and what it was you were doing. It was none of my business and I do apologize.
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She walks towards him a little. curious to kow what it is he is doing. We don't mean to intrude, sir but I saw that blue light and was curious. We just seek information for we do not come from this city. "There isn't much to tell. The days are now dark all the time. 19000 orcs line up 40 leagues from town. A dangerous warlock is on the lose trying to steal magic from spellcasters. A mysterious rogue band plundering the town's gold and shops. The Marshall is short on recruits. What more do you need to know?" he asks a bit annoyed that his studies are interrupted. |
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Sorry to have bothered you, what is it you study?
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sorry to have bothered you we well be on our way Good day
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Sorry to have bothered you, what is it you study? "How to resurrect a brigade of knights. It will be useful when the demons come here," he replies. |
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wouldn't it be a benefit to have some knowledge of necromancy for that? Just trying to be of help to you, no need to get offended.
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Sorry to have bothered you, what is it you study? "How to resurrect a brigade of knights. It will be useful when the demons come here," he replies. Egad a mass Resurrection spell?! That'd take a phenomenal amount of power... Not just big but off the scale! |
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wouldn't it be a benefit to have some knowledge of necromancy for that? Just trying to be of help to you, no need to get offended. "I am not raising the dead to be the undead my dear lady. I am bringing life back from the dead. Unless you prefer to be a dead corpse walking without a soul," he answers chuckling. |
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