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SkyHook5652's photo
Wed 11/25/09 12:49 AM
Edited by SkyHook5652 on Wed 11/25/09 12:55 AM
gonna parrot wux on this one. for bushy and nova, it's that agnostic monster in me. if a fact is something that is known to be fact because it can be observed, then it's a fact that facts do not exist other than what i myself observe as nothing is knowable outside of what i experience. if a fact is derived from observation, then what i observe is indeed fact. as i've not observed evolution, it cannot be fact. i can observe factual evidence. i can test it, experiment on it, even lick it to see what it tastes like. if evolution is fact and not theory, somebody tell me what it tastes like.
I think Bushi simply needs to quaify this statement: "Observations are facts".

Now I think he took a step toward doing that with "observations need no proof only accuracy". But I think coming up with an objective standard for determining "accuracy" is going to be problematic.

And I think that is exactly the basis of why Jeannie says that facts are fundamentally agreements - agreemsnts not necessarily always on the facts themselves, but at least agreements on the standard by which accuracy, and thus the "factualness", is determined.

Also, note that "accuracy" is not absolute. So the involvement of "accuracy" in the determination of fact, would imply that there are "degrees of factualness". That is, some facts are more factual than other facts.

Anyway, I'll leave it to Bushi to get out his Ginsu Knives and slice all that to ribbons. Or get out his Easy Bake oven and combine all the ingredients with some spices and cook it all into a nice palatable meal for everyone. And I'll bring the wine drinker biggrin

SkyHook5652's photo
Wed 11/25/09 12:29 AM
Couple points to add:

...

Also information is stored in the brain. Look at split brain patients. Individuals who suffer from sever epilepsy sometimes undergo having their corpus callosum cut. Which is the bank of nerve axons that connect one half of your brain to the other. Normally you wont see a difference but If you blind fold the eye connected to the half of the brain that controls speech and show them an everyday object to the other eye. They cannot tell you what it is, but they do know what it is and sometimes the half of the brain that saw the object will attempt to communicate with the other half using movement (kinda like charades).


Point is half of the brain knows what the object is and the other half doesn't. If information was not stored in the brain and it was the spirit handling memory, cutting the corpus callosum would have no effect.
That’s not the way I would interpret that.

According to what you said (“they do know what it is”), there was no impairment of memory.

So it looks to me like the cutting of the corpus callosum did not affect memory at all. Apparently all it affected was some relationship between a sense perception (sight) and a motor function (speech), which seems reasonable to me since those are both bodily functions.

Also, just a note regarding the idea that memory is localized within the brain (i.e. different memories are stored in different locations) – as I understand it, and unless there has been some contrary findings since then, Dr. Karl Lashley pretty much conclusively refuted that idea about eighty years ago.

Now as I said before, I’m not saying that nothing is “stored” in the brain. The simple fact that connections are made and become persistent could validly be called “storage”. But I don’t believe those persistent connections have anything to do with self-determined analytical thought or memory recall. I think of them as being equivalent to something like a scar – the byproduct of a physilogical reaction to external stimuli.

SkyHook5652's photo
Tue 11/24/09 06:27 PM
A very good presentation of your basic materialist/mechanistic view.

But I’m not convinced. The main reason is illustrated by my disagreement with this …
“If you’re doing a theory of vision, you have to break the idea that the product of vision is a picture in yr head. Because if you’ve got a picture in your head, you’ve gotta have some little guy looking at the picture.

We have to move beyond that and realize that; no, there’s no little picture in the head.


When I close my eyes and look at a mental image picture of a cat, I’m not looking at me, I’m looking at the picture. There is “me” and there is “picture”. I am what’s looking at the picture.

I see no reason to “move beyond that” and simply discard, out of hand, the fact that it is an accurate description of the situation.

But if Dr. Dennet wishes to do so, then he’s perfectly welcome to.

I guess the most I can say is that it just doesn’t explain what I have observed and experienced to my satisfaction.
Dennet is equating soul to the little man, just as you equate the driver of the car to the little man.

You are saying that the car is the body, and the driver runs the body - but in the designer thread when Shoku questioned you about having complete knowledge of how the car works in order for the driver to have created and contol it, you balked. Why?
I don't recall that particular question being asked, nor do I remember "balking" at it. So I can't really say why it appeard that I balked at it.

When you/the driver, want to see an image of a cat, how do make the brain show it to you the driver/little man?
Well first off, remember that I don't believe the picture is stored in the brain.

So, simply put, the picture is viewed by deciding to view it. That's all there is to it. Just the same as you would think of a "human being" deciding to look at a painting. There is nothing that "shows" the painting. It is just there (having been created and hung there previously). One decides to look at it or not. And one views a spcific picture out of many by simply deciding on which picture to view.

I guess you could say that the mind (not the brain) "shows" the pictures by painting them and hanging them for viewing. But that's the closest thing to "showing the picture" that the mind does.
OH MY - my bad, I had not considered that memory was not stored in the brain. Wow - off site storage no back up required. Cool.

That does present other questions though. Between the body and the mind (mind being the controler or the little man)which is actuaually seeing? In other words is the eye just a mechanism feeding the information to the controller?

The the body is defective, say it has defective cone cells in the eye like color blindness or just damanged cones - is the picture the controller sees and stores altered by the effects of the damaged body part?
Let’s see…

First let me clarify something about my philosophy.

The “little man” is me. The “body” is…well…obvious. The “mind” is separate from both. It contains the “file cabinet” for mental image pictures, which includes recordings of perceptions and things that are “imagined”. It is also contains the “computer” that does calculations, comparisons, etc.

And as with any formation gathering system, the information obtained is subject to the limitations of the information gathering system used to obtain and record it.

So to answer your questions, yes, damaged cones in the eyes would affect the image recorded (provided, of course, that the eyes were the system through which the perception was received). And what is actually “seeing” is the “little man” and not the “mind” or the “body”. (Now of course one could say that an eye or a camera is “seeing”, in the sense that it is processing input. But I think you know what I mean when I say that the person is “seeing”, not the camera or the eye.)

Now let me presume to take that a step farther and explain something regarding where I think that is likely to lead…

The “ocular system” is not the only system by which “visual” images can be perceived. An example would be the “visual” perceptions recorded during remote viewing.

SkyHook5652's photo
Tue 11/24/09 05:46 PM
So my spirit knows the smell of dog poo?
I couldn't say what "your spirit" knows. I don;t even know what "your spirit" is.

But I know the smell of dog poo. And since I am "a spirit", then, to phrase it in the third third-person, the spirit that is me knows the smell of dog poo.
So if invisible magical spirit sauce can permeate all of reality and send signals to brains that are just switch boards, then why have a brain at all, brains are expensive ours uses 12 watts of continuous power which from a metabolism stand point is EXTREME. Why all that when spirit sauce can send signals anywhere? Why not have the spirit sauce skip all the BS and send the signals needed to move my left toe directly to my left toe from the spirit sauce dimension???

Why have brains at all if all there are is switch boards, a switch board would be much less expensive and really redundant if signals could come from outside of reality, why would it need to enter brains? Why have a central hub when the fastest route is a straight line?
I think the discussions about “the universe as a game” (in the Evidence for Designer” thread. Cover that fairly well.

But to summarize it here, the best I can reply is: I don’t know why you chose to have a brain. You’d have to tell me.

This is called looking at the real world and applying what we do know against your theory, and seeing if it sticks, so far it looks bad.
Well I agree that any theory looks bad when starting with a diametrically opposed fundamental premise.

And really, I have no problem at all with looking at what you call “the real world” in order to understand how it works. Science is the beast way to do that. That’s the way “the real world” is set up. Gaining an understanding of “the real world” a necessary process in being able to operate within it. No argument at all with that.

On the other hand, I don’t believe that “the real world” is the be-all and end-all of everything.

It seems your theory cannot explain physiology really at all.
I agree that it certainly does not explain it to you. But it explains it well enough to me for my requirements. It explains to me why physiology even exists in the first place, which science does not and cannot do.

You where in programming so you know what an algorithm is I shouldn't need to go into what the functions of algorithms are, but they do serve a purpose and are needed to carry out instructions, switch boards only need very simple algorithms, we can literally watch the brain light up while processing information, the amount of processing does not lend credibility to your assessments, this is the most simple of analysis we could do and it already looks bad.

If all of the processing where used merely for motor functions then we could test by simply have the person do nothing but think, and we should see little or no activity if no physical functions where being called, but that's not what happens. In fact motor function uses very little of the brain while depending on the particular mental action, it goes nuts . . .
That may very well be true. I have no way to refute it. So the result is that you assume that the observed brain activity is the processing and I assume that the observed brain activity is a byproduct of the processing. I don’t see any way to go forward from there.

Its really a for gone conclusion that your wrong,
Yes, I think “forgone” is the perfect word for it. So I guess you’ll accept whatever forgone conclusions you feel most comfortable with, and I will accept the one’s I feel most comfortable with.

I don’t have a problem with that. drinker

our current understanding of the brain is light years past the point where we can accept a dualistic view.
One could just as well say that your current understanding of the brain is light years behind where you can accept a dualistic view – and getting farther and farther behind because it is intentionally headed in the wrong direction.

I think I sent you that book by Dan Dennet didn't I? Did you read it?Its actually quite old now, and does not have the latest and greatest research but its considered a classic in the community because his analysis of epiphenomena is spot on even today, and has revealed powerful explanations for all kinds of experience based, and quite weird phenomena that is shared by all normal mentally functional adult human beings.
I didn’t get it, but I was looking forward it. So if you feel like sending it again I’d appreciate it.

The brain thinks, this is easy to see, especially when you can trick it so easily and uncover the pathology that allowed the trick to work, research does this, its been going on for 20+ years, but in the last 10 the cognitive scientists have made a lot of headway.
Well personally, I can only say that I have had experiences that indicate to me that thinking goes on without a brain present. And I am perfectly aware that “modern science” would label those experiences as delusions or hallucinations, as it does with virtually any and all “paranormal phenomena”. But to me, that’s simply another example of the dogmatic denial that has been the bane of scientific advancement throughout all of history.

SkyHook5652's photo
Tue 11/24/09 01:18 PM
Well lets get some facts and test this.
Fact we are typing on an internet forum to communicate this topic.
How can we test this idea and verify it as fact?
What informs us about this fact?
We can test that idea and verify it as fact by observing.
Observation is what informs us about that fact.

Are those the right answers?
Wow! What an insightful observation Sky!

You've just proved Jeanniebean's case in like two sentences.

I stand in awe.
Aw shucks <shuffle>. 'Twarn't nuthin'

rofl

SkyHook5652's photo
Tue 11/24/09 01:11 PM
Edited by SkyHook5652 on Tue 11/24/09 01:16 PM
So my spirit knows the smell of dog poo?
I couldn't say what "your spirit" knows. I don;t even know what "your spirit" is.

But I know the smell of dog poo. And since I am "a spirit", then, to phrase it in the third third-person, the spirit that is me knows the smell of dog poo.

SkyHook5652's photo
Tue 11/24/09 01:06 PM
Edited by SkyHook5652 on Tue 11/24/09 01:07 PM
Well lets get some facts and test this.
Fact we are typing on an internet forum to communicate this topic.
How can we test this idea and verify it as fact?
What informs us about this fact?
We can test that idea and verify it as fact by observing.
Observation is what informs us about that fact.

Are those the right answers?

SkyHook5652's photo
Tue 11/24/09 12:46 PM
Shoku said:
The problem with religion (that I think everyone here recognizes,) is that it stalls your personal growth. You end up a permanent child and the only form of maturity praised is the growing dull enough to not ask questions.

Unfortunately I see most of this spiritualism in the same light. What I would really like right now is not for them to go on the defensive about that but look at themselves and see how this "whatever you believe" stuff is just a way to halt ever having to accept reality.

There's nothing to be found in what you believe. To say that's all that matters is to claim that you already know everything and with as much distaste as they seem to have when they claim we're doing that I can only hope that this is eye opening.
Interesting commentary. Let me transpose a few things and see what you think.


The problem with atheism is that it stalls your personal growth. You end up a permanent child and the only form of maturity praised is the growing dull enough to admit that you can never know anything.

Unfortunately I see most of this materialism in the same light. What I would really like right now is not for them to go on the defensive about that but look at themselves and see how this "whatever you can or can’t know" stuff is just a way to halt ever having to accept any belief.

There's nothing to be found in what you know or don’t know. To say that's all that matters is to claim that you do not believe anything, and with as much distaste as they seem to have when they claim we're doing that I can only hope that this is eye opening.


In short, “there are two sides to every coin”. It is the refusal to recognize and accept that fact that leads to problems. In fact, it is the refusal to recognize and accept that fact that what makes it impossible to resolve problems. (But that’s a whole subject of it’s own.)

SkyHook5652's photo
Tue 11/24/09 12:27 PM
Edited by SkyHook5652 on Tue 11/24/09 12:29 PM
Shoku said
The characters in a game are representations of people - are they actual, real people? No. They're illusions that look like people.

I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are.

If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.
Ok, so label the game universe "fictional" or "imaginary" if you want. The label doesn't matter. It doesn't change the nature of the game or the players or the relationship between the players and/or the game.

What matters is the fact that the game does exist and we do play it. And in playing the game we interact - with the game universe directly (or maybe more accurately, indirectly through the player interface) and with other players indirectly according to the rules of the game.

Bottom line is: so what if it's fictional/illusory? Labeling it fictional or illusory doesn't change what it is. (Although it may change one's own attitude or perspective toward it - which may or may not be beneficial depending on the person.)

SkyHook5652's photo
Tue 11/24/09 11:59 AM
Edited by SkyHook5652 on Tue 11/24/09 12:28 PM
... "Apparently, you and I have very different ideas about what consititutes solopsism."

As I understand it, solipsism rejects the idea that anything other then self exists. And since I believe that things other than self exist, I don't see it as fitting under the label of solipsism.
Well that's the simplest definition. If you go deeper it's about what it's possible to know.
That kinda leads to the deabte over the semantics and mechanics of "knowledge", which is a whole other topic in and of itself.

But I'm really ok with whatever anyone wants to label anything - just as long as we have agreement on what the labels refer to.

SkyHook5652's photo
Tue 11/24/09 11:51 AM
Honestly Abra, your a fool for making this your point. Your a fool anyways so it matters little to me, but its really quite illustrative of the weak arguments you propose, and how your mental faculty is either failing or never was strong.
If you ever grow up let me know, maybe we can actually have a mature conversation someday. I won't bother holding my breath, so take all the time you need.
Do you think that doesn't look like petty name calling to anyone? Is there somebody you're trying to impress?
Maybe they're trying to impress each other with their repsective name-calling abilities? :laughing:

SkyHook5652's photo
Tue 11/24/09 03:27 AM
Well first off, remember that I don't believe the picture is stored in the brain.
So what does the brain do if not store images, or impressions, or interpretations, or any content at all . . .
Basically, it operates as a switchboard for routing neural signals. But it doesn't "store" anything - except possibly in the sense that persistent connections could be considered as being "stored" connections.

SkyHook5652's photo
Tue 11/24/09 03:06 AM
Edited by SkyHook5652 on Tue 11/24/09 03:08 AM
And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of self.
Let me make a correction to that, which may help avoid future misunderstanding...

And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of [the interaction of components of] the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of [the interaction of "selves"].

SkyHook5652's photo
Tue 11/24/09 02:41 AM
Edited by SkyHook5652 on Tue 11/24/09 03:02 AM
As I understand it, solipsism rejects the idea that anything other then self exists.


Ok, we all know reality is not necessarily what we entail it to be….

Please pay close attention to the distinction between what is, and what can be known.

For a philosophy to be solipsism you must have an environment that has only a single consciousness and a single creator, or trickster, or provider of detail, whatever you want to call it.
No problem so far.

Here is the sticking point, either you believe that there is a separate reality from what you perceive or you don't.
Yes it is a sticking point for me. Not because of the conclusions derived from that premise, but because of the premise itself.

Personally, I look at it as there being multiple realities, one for each individual by himself, and one for each combination of individuals that interact with each other.

Think of it kinda like the intersections of sets. Each individual has his own reality. Those are the sets. And each intersection of individual set-realities constitutes an intersection-reality.

If you think that reality starts with mind, and thinking builds up to form, then the first principle is that thought must occur before form.
True. (Providing that your use of “mind” coincides with what I call “spirit”.)

The only logical conclusion from that is that a singular mind starts it all.
Starts the reality for that individual, but not for all individuals and not for all “intersction-realities”, which are dependent on two individual realities.

From that all you can assume is that a single mind exists. Which given Cogito Ergo sum ( I think therefore I am), means it could very well be your mind tricking you into thinking other minds exist.
Well, that doesn’t really follow from the viewpoint of my multiple-person, set/intersection-realities premise.

If a single mind exists as your premise you must assume a mind at least one, exists.
I assume at least one mind exists, but my premise is that multiple minds exist.

However you cannot prove, or even know, if another mind exists.
True. It is simply postulated out of thin air. (Or maybe induced from observation. But as you say, that is not reliable. Although, it is a very practical assumption.)

So without assuming that laws of nature exist this situation puts you in a place where solipsism is the difference between epistemology, and ontology.
Hmmm…. “Laws of Nature” doesn’t really have a very concise meaning from the multiple-realities viewpoint – other than that each reality has it’s own “laws of nature”.

You can never know anything about reality, you are stuck in a situation where you must assume everything
Well, I would say the exact opposite. “What we know” is what constitutes reality.

. . .quite a pathetic place to be in given all that we can accomplish with naturalism. . .
Not if one considers Naturalism to be simply a philosophy about the “largest intersection-reality”.

Essentially naturalism is a given because it explains so much more of the working reality we experience
Yes, it is definitely the best explanation for that “largest intersection-reality”.

and other philosophies just flounder around seeking meaning even several thousands of years after there introduction . . .
Possibly. But I don’t know that my philosophy has been around for very long.


I have no disagreement with any of the logic here. Only with a couple of the premises, which I addresed.

Now if you would label my philosophy as "solipsism, then so be it. BUt I think there is enough difference from the general view of what consitutes solipsism that doing so would cause some confusion.


In any case, well done Bushi. Very well constructed. drinker

SkyHook5652's photo
Tue 11/24/09 01:58 AM
Edited by SkyHook5652 on Tue 11/24/09 02:43 AM
You have apparently mistaken "using a more accurate analogy" for "dismissal".

The "things" I am referring to (including the "character") are a part of the game, the "person" I am referring to is the creator/player of the game.

I didn't say or mean the person was like the car. I meant the body is like the car and the person is like the driver.
And when do we ever interact with anything but the body?
If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly.

And while it’s true that most people are (or at least believe they are) unable to interact directly with anything other than their own body, that is not necessarily true of everyone – as evidenced by literally millions of anecdotal reports, not to mention scientific studies, such as those done by PEAR into man/machine interfaces and remote viewing.
Here's a good example of you starting to do what I complained about Abra doing: PEAR's random number maker isn't random or used professionally but you've just ignored that and thrown them onto the list of evidence again.
And there’s a good example of what you are ignoring:

1) The fact that your estimation of the randomity of the electronic RNG is totally irrelevant to the experiments. What is relevant is that it provides a verifiable baseline to compare against, which baseline is perfectly valid within the parameters and purposes of the experiment.
Actually it's their estimate. They defined what was significant and then the baseline went past that boundary. By their own definition the baseline isn't random.

2) The fact that the RNG is only one of several devices use in the experiments.
Want to tell me about the others?

3) The reference to the remote viewing experiments.
Also something other groups haven't found to work the way PEAR said it did.
I simply brought up the PEAR research because I accept it as evidence. If you don’t accept it as evidence then fine. We can exclude it from the conversation. I have no problem with that.

But I’m not going to quote all the details here, nor am I going to try to summarize it for you. If you want to know details, here is a link where most of the papers I know of can be foundhttp://www.princeton.edu/~pear/pdfs

4) The actual answer I gave to the question you asked.
What was that by the way? I may have accidentally skipped it.


Shoku: And when do we ever interact with anything but the body?

Sky: If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly.


And I would say there is ample evidence of other “direct” interaction, a couple of which I have experienced myself. But then it’s up to you to decide what you want or do not want to accept as evidence. And since you apparently do not accept PEAR findings as evidence, then I assume you would not accept any of the other evidence, so there is no point in bdragging them into the conversation.

So the bottom line is really that I believe what I believe and I’m only telling you what I believe. I cannot force you to accept any evidence whatsoever.

So in fact, you have ignored virtually everything I said in my response.

Thus, as far as I’m concerned, your accusations of ignoring things are hollow at best.
I'm going to take this claim seriously but unfortunately I'm technically too tied up right now to even be taking the time to keep replying in here (bad me, bad,) but I'm going to have to ask you to dig up the relevant posts that show this stuff.
Well since you were the one to first come up with the accusations of “ignoring”, I’ll let you got first. If you want to. But personally, I don’t even consider it worthwhile since I’m not really interested in “debating the debate”. It doesn’t lead anywhere I’m interested in going.

Sure, if that’s what the rules of the game said and you were playing by the rules.
I don't like this answer. There are two things you could be doing here.
A: agreeing with me and dropping the subject.
B: disagreeing with me here by implying that those aren't the rules for this game but not giving any kind of explanation for that.
Ok, let me “build back”.

The basic premise is that the players of the game are also the creators of the game. Thus, the player-creators are the one’s who make and/or agree to the rules that they will play by. So if one decides that backups/restores are allowed, then that is a rule the creator of that rule will play by - if he so chooses.

By stating a hypothetical situation (stealing hubcaps) and asserting rule (backup/restore or new character) you’ve simply created a rule that one might play by.

So I was simply acknowledging the fact that the hypothetical situation you presented does not conflict with any of the premises.
So does this mean that morality is nothing but random nonsense?
Depending on how you define “morality”. If you define it as “rules of conduct that we agree to abide by” or even “rules of conduct that provide for optimum ‘health and wellbeing for all’” then morals are no more or less “random nonsense” than are rules of the road.

…our only reason for being moral is because our players feel like it?
This indicates to me a fundamental misunderstanding. One that is usually the source of much confusion (as it appears to have been throughout this conversation).

We don’t “have” players, we are players. Unless and until that is fully understood, nothing much else in this philosophy will make much sense.

Once anybody figures out how to exploit the system to do these things without getting caught word travels fast.
Well, first of all, in this particular case, it hasn’t, which belies that statement…
The obvious other reason that word traveling fast yet there not being any exploiters would be that we don't reincarnate with any kind of ability to make use of what we learned in previous lives/characters, like what a player would know.
Well, in general I would agree with that, with the clarification that you always have the ability to discover the exploits. But you can’t use them if you haven’t yet discovered what they are and how to use them.

To maintain that there is a player who may have played previous characters you can explain why word wouldn't have traveled fast or why nobody would know about exploits
Possible reasons:
1) The exploits had not yet been discovered by anyone
2) Those who did discover them might not have been able to explain them to well enough to enable everyone else to use them (Some of the greatest religious leader in history might fall into this category.)
3) Some might know about the exploits but not want others to know about them, in order to retain an advantage over those who did not know.

and I'd say the "everyone is a designer of the game so they don't want to screw it up" thing is an argument for why they wouldn't spread exploits, though I don't see why it would take billions to program the game engine and if most are participating at a more user-based level of creation then there are lots of reasons left for them to cheat.

It's getting relatively abstract though and I don't expect you to necessarily understand massively multiplayer meta-gaming mechanics so you don't have to keep pursuing this point if you don't want to.
You’re right. It’s getting pretty abstract. At some level of detail, all analogies fail to maintain a one-to-one correspondence to the concepts they are intended to represent. Which is what is starting to happen to this one.

For example, the idea that “it takes billions to program the game engine”. That implies that the game is first created, as a self-perpetuating system, and then people “enter into” that system and start playing with the pieces. But actually, it’s more like the rules are agreed upon first, and then the game is created by the interactions of the players. That is, if we differentiate between “the game” and “the rules of the game”, then “the game” itself doesn’t exist until the players start interacting according to “the rules of the game”.

Also, FYI, although I’ve never had the opportunity to work on a modern MMORPG, I’ve played a few. And I was playing and programming computer games since before you were born. So don’t worry about my ability to understand computer games. :wink:

Secondly, since “the system” is of one’s own creation (or by one’s own agreement with other’s creations), then “exploiting the system” is really only exploiting one’s own creation or one’s agreements with others. I.e. “exploiting the system” is really only exploiting oneself. (Such things as “Karma” have expressed this same concept.)
Just look at company CEOs and the ilk who embezzle huge sums of money. There are very obvious motives to exploit your own system when it involves other people.
Perfect example of different people playing by different rules. While some rules are adhered to by both (e.g. physics and finances), other rules are not. The embezzling CEO plays by the rule “get what you can get while you can get it and screw everyone else”, whereas the people from whom he embezzled play by the rule “trust the people you work with” (or something to that effect.)

So really, he is exploiting his rules, not the rules of others. He is using “screw everyone else” to his advantage. He is not using “trust everyone else” to his advantage.

Now that’s a pretty abstract concept, but it is basically what I was getting at.

Are our players all just much stupider than their characters or something?
Don’t make the mistake of identifying characters with players.
I meant exactly what that sounds like. A WoW character may be an expert leatherworker when their player knows jack squat about leatherworking.

No, a player cannot be “stupider” than a because a character(body/car) has no intelligence to speak of.
Does a driver need to know how an internal combustion engine works to press the pedal that makes the car go forward?

*I'm considering this a two parter so if you want to respond to this read the next piece first.

It operates on a strictly mechanistic, stimulus-response basis. The intelligence rests with the player/self/driver, not the character/body/car.
And our bodies/the characters might be strictly stimulus-response. What would it look like if we weren't?
It would probably look to other players like the character was being played by another person.

For all we know the player interface just lets them type in what they want us to do and then like pressing the gas pedal we go and do it without them having had to know how.
Wait.

Who is “they” and who is “us” in that statement?

The player interface can’t make the players do anything. The player interface allows the player to make the character do things.

(And since you brought it up, I might as well stick this in for possible future reference. In this game analogy, the “player interface” could be likened to “the mind” in my philosophy. That doesn’t really relate to anything we’ve talked about yet, but it’s there for future reference and clarification as needed/desired.)

Bullshlt. You can so. You don't have to tell me about a particular person's reasons, you can just list potential reasons so as to show that it makes sense.
Which is exactly what I did in the succeeding paragraph and which you seem to have chosen to completely ignore. (Or more accurately “quote mine out”.)
I didn't take it out of the post. It's sitting right there for anyone to read and say "oh, it was silly of Sho to complain like that right before sky did what he was saying he should."

But you're right (enough.) I write my responses as I'm reading through these so I don't know what's coming next. Any time I make irrelevant objections like that you can just say "way ahead of you" or something and move on~
I tend to do the same.

So what's a potential way to keep people from dicking up the game? I can think of two ways right now but I'm concerned with how you solve the problem.
Again, remember that the players are also the creators. So the only “dicking up the game” possible is to “dick up” one’s own agreements with other players. Unless you consider changing one’s own creation to be dicking up one’s own creation. But no one can prevent that, since it isone’s own creation.
But messing up someone else's creation is clearly possible here. If not for the sake of angering anyone you're not on the best of terms with then you can save it for coercion purposes (and if you don't go through with a few threats people learn that they're hollow and won't let you influence them that way anymore.)
Well, I think what you’re referring to is that one could, for instance. smash a clay pot created by someone else. And in that context, yes, messing up someone else’s creation is possible.

However, that is allowed by the rules of the game. It is part of what makes it a game. I can smash your pots and you can smash mine. And we both have various options that can avoid out pots being smashed. Just like in the game of chess, I can capture your pieces and you can capture mine. But in both cases, it is done so in accordance with other rules, such as “pots can be smashed” and “pieces can be captured”.

What you are referring to as “breaking the rules”, I would describe more accurately as “breaking the agreement to abide by the rules”. But the rules themselves are simply the creations of the players.
Ya, I just didn't think there was any reason to type out that many extra words when "breaking the rules" conveys the same idea.
It didn’t to me at the time, but as long as we agree, I’m good. drinker

From the perspective of a single player, excluding any agreements with other players, the rules are not “broken”, they are simply “changed”.
So why don't people change them to get their way? Why not just give your character a million bucks and servants to deal with the crap they don't want to?
Similar to the reason you don’t give yourself a million bucks, Boardwalk and Park Place with hotels on them, all the railroads, all the utilities, and someone to roll the dice, move the token, and decide what to buy and sell for you, when playing Monopoly. If you did that, then there would hardly be any point in playing the game at all. In fact, you wouldn’t even really be playing the game.


Now to address all these arguments in general, they all seem to be oriented on the idea that the player is somehow forced to play a game he doesn’t want to play. But that’s identifying the player with the character. Yes, the character has no choice. In fact, attributing the power of choice to a character is as nonsensical as attributing the power of choice to a car. It has no volition with which to choose. It is a purely mechanistic, stimulus-response construct.

And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of self.

SkyHook5652's photo
Mon 11/23/09 11:27 PM
Just wanted to note that Bohm's ideas about The Holographic Universe also points to a concept that what we consider "reality" (i.e. "physical") has an underlying "non-pysical" nature.
The Matrix?? LOL
That's not a bad analogy. drinker
It's not significantly different from solipsism.
Seems to me like it is. There are multiple individuals in the Matrix, and as I understand it, Bohm's theory doesn't say anything about individuals at all, only the nature of reality.
"I'm real but everyone around me and likely even my own body is illusionary." That's exactly what it is.
Well it may say that to you, but that's not what it says to me. To me it says, there is me and there are others, and those others are just as real as me.
As it doesn't say anything about individuals we're not precluded from having many others in the same situation.
Exactly.
So it fits solipsism perfectly.
Apparently, you and I have very different ideas about what consititutes solopsism.
How so? We seem to agree that solipsism doesn't have any problem with there being other people in an illusion.
But "we" don't.
"As it doesn't say anything about individuals we're not precluded from having many others in the same situation."
"Exactly."

How is that not us agreeing?
Maybe this is just a misunderstood referent.

I was referring to the Holographic Universe idea.

I don’t see how either the Holographic Universe, or “other people in the same situation” equates to solipsism. As I understand it, the Holographic Universe theory says nothing at all about individuals and so can’t be equated with solipsism in any way. And the idea of “other people” is contrary to the very foundation of solipsism.
Well we can take it one step further than solipsism and say that we're not real either. As just characters without knowledge flow from the player into us we're nothing more than an illusion.
Well that's not anywhere even close to an accurate description of what I'm talking about

That would be exactly equivalent to saying "As just characters without knowledge flow from the player into the players the players are nothing more than an illusion."

I doesn't make sense to me. And I honestly don't know how to repohrase it so that it does makes sense.

I guess one might say that, from the perspective of the character, the player is just an illusion. Or from the perspective of the player the character is an illusion.

But in any case, the simple fact that the game involves other players removes it from the realm of solipsism.
The characters in a game are representations of people- are they actual, real people? No. They're illusions that look like people.

I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are.

If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional.

These words are all interchangeable as far as the idea behind solipsism is concerned. It's the same concept and these little details don't matter.
And so we're back to where I was about a dozeon posts ago - "Apparently, you and I have very different ideas about what consititutes solopsism."

As I understand it, solipsism rejects the idea that anything other then self exists. And since I believe that things other than self exist, I don't see it as fitting under the label of solipsism.

SkyHook5652's photo
Mon 11/23/09 11:02 PM
Edited by SkyHook5652 on Mon 11/23/09 11:07 PM
A very good presentation of your basic materialist/mechanistic view.

But I’m not convinced. The main reason is illustrated by my disagreement with this …
“If you’re doing a theory of vision, you have to break the idea that the product of vision is a picture in yr head. Because if you’ve got a picture in your head, you’ve gotta have some little guy looking at the picture.

We have to move beyond that and realize that; no, there’s no little picture in the head.


When I close my eyes and look at a mental image picture of a cat, I’m not looking at me, I’m looking at the picture. There is “me” and there is “picture”. I am what’s looking at the picture.

I see no reason to “move beyond that” and simply discard, out of hand, the fact that it is an accurate description of the situation.

But if Dr. Dennet wishes to do so, then he’s perfectly welcome to.

I guess the most I can say is that it just doesn’t explain what I have observed and experienced to my satisfaction.
Dennet is equating soul to the little man, just as you equate the driver of the car to the little man.

You are saying that the car is the body, and the driver runs the body - but in the designer thread when Shoku questioned you about having complete knowledge of how the car works in order for the driver to have created and contol it, you balked. Why?
I don't recall that particular question being asked, nor do I remember "balking" at it. So I can't really say why it appeard that I balked at it.

When you/the driver, want to see an image of a cat, how do make the brain show it to you the driver/little man?
Well first off, remember that I don't believe the picture is stored in the brain.

So, simply put, the picture is viewed by deciding to view it. That's all there is to it. Just the same as you would think of a "human being" deciding to look at a painting. There is nothing that "shows" the painting. It is just there (having been created and hung there previously). One decides to look at it or not. And one views a spcific picture out of many by simply deciding on which picture to view.

I guess you could say that the mind (not the brain) "shows" the pictures by painting them and hanging them for viewing. But that's the closest thing to "showing the picture" that the mind does.

SkyHook5652's photo
Mon 11/23/09 06:13 PM
A very good presentation of your basic materialist/mechanistic view.

But I’m not convinced. The main reason is illustrated by my disagreement with this …
“If you’re doing a theory of vision, you have to break the idea that the product of vision is a picture in yr head. Because if you’ve got a picture in your head, you’ve gotta have some little guy looking at the picture.

We have to move beyond that and realize that; no, there’s no little picture in the head.


When I close my eyes and look at a mental image picture of a cat, I’m not looking at me, I’m looking at the picture. There is “me” and there is “picture”. I am what’s looking at the picture.

I see no reason to “move beyond that” and simply discard, out of hand, the fact that it is an accurate description of the situation.

But if Dr. Dennet wishes to do so, then he’s perfectly welcome to.

I guess the most I can say is that it just doesn’t explain what I have observed and experienced to my satisfaction.

SkyHook5652's photo
Mon 11/23/09 05:33 PM
Edited by SkyHook5652 on Mon 11/23/09 05:41 PM
Just wanted to note that Bohm's ideas about The Holographic Universe also points to a concept that what we consider "reality" (i.e. "physical") has an underlying "non-pysical" nature.
The Matrix?? LOL
That's not a bad analogy. drinker
It's not significantly different from solipsism.
Seems to me like it is. There are multiple individuals in the Matrix, and as I understand it, Bohm's theory doesn't say anything about individuals at all, only the nature of reality.
"I'm real but everyone around me and likely even my own body is illusionary." That's exactly what it is.
Well it may say that to you, but that's not what it says to me. To me it says, there is me and there are others, and those others are just as real as me.
As it doesn't say anything about individuals we're not precluded from having many others in the same situation.
Exactly.
So it fits solipsism perfectly.
Apparently, you and I have very different ideas about what consititutes solopsism.
How so? We seem to agree that solipsism doesn't have any problem with there being other people in an illusion.
But "we" don't.
"As it doesn't say anything about individuals we're not precluded from having many others in the same situation."
"Exactly."

How is that not us agreeing?
Maybe this is just a misunderstood referent.

I was referring to the Holographic Universe idea.

I don’t see how either the Holographic Universe, or “other people in the same situation” equates to solipsism. As I understand it, the Holographic Universe theory says nothing at all about individuals and so can’t be equated with solipsism in any way. And the idea of “other people” is contrary to the very foundation of solipsism.
Well we can take it one step further than solipsism and say that we're not real either. As just characters without knowledge flow from the player into us we're nothing more than an illusion.
Well that's not anywhere even close to an accurate description of what I'm talking about

That would be exactly equivalent to saying "As just characters without knowledge flow from the player into the players the players are nothing more than an illusion."

I doesn't make sense to me. And I honestly don't know how to repohrase it so that it does makes sense.

I guess one might say that, from the perspective of the character, the player is just an illusion. Or from the perspective of the player the character is an illusion.

But in any case, the simple fact that the game involves other players removes it from the realm of solipsism.

SkyHook5652's photo
Mon 11/23/09 05:20 PM
Edited by SkyHook5652 on Mon 11/23/09 05:37 PM
You have apparently mistaken "using a more accurate analogy" for "dismissal".

The "things" I am referring to (including the "character") are a part of the game, the "person" I am referring to is the creator/player of the game.

I didn't say or mean the person was like the car. I meant the body is like the car and the person is like the driver.
And when do we ever interact with anything but the body?
If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly.

And while it’s true that most people are (or at least believe they are) unable to interact directly with anything other than their own body, that is not necessarily true of everyone – as evidenced by literally millions of anecdotal reports, not to mention scientific studies, such as those done by PEAR into man/machine interfaces and remote viewing.
Here's a good example of you starting to do what I complained about Abra doing: PEAR's random number maker isn't random or used professionally but you've just ignored that and thrown them onto the list of evidence again.
And there’s a good example of what you are ignoring:

1) The fact that your estimation of the randomity of the electronic RNG is totally irrelevant to the experiments. What is relevant is that it provides a verifiable baseline to compare against, which baseline is perfectly valid within the parameters and purposes of the experiment.
2) The fact that the RNG is only one of several devices use in the experiments.
3) The reference to the remote viewing experiments.
4) The actual answer I gave to the question you asked.

So in fact, you have ignored virtually everything I said in my response.

Thus, as far as I’m concerned, your accusations of ignoring things are hollow at best.

But in any case, you may completely ignore the relevance of the PEAR experiments if you wish and just reply to the answer I gave to your question – or not. It’s up to you.

If we stole the rims off of some character the player could just load up a back up save or a different character altogether.
Sure, if that’s what the rules of the game said and you were playing by the rules.
I don't like this answer. There are two things you could be doing here.
A: agreeing with me and dropping the subject.
B: disagreeing with me here by implying that those aren't the rules for this game but not giving any kind of explanation for that.Ok, let me “build back”.

The basic premise is that the players of the game are also the creators of the game. Thus, the player-creators are the one’s who make and/or agree to the rules that they will play by. So if one decides that backups/restores are allowed, then that is a rule the creator of that rule will play by - if he so chooses.

By stating a hypothetical situation (stealing hubcaps) and asserting rule (backup/restore or new character) you’ve simply created a rule that one might play by.

So I was simply acknowledging the fact that the hypothetical situation you presented does not conflict with any of the premises.

What reason is there to treat other characters nicely?
The same reason one treats other’s property nicely in “real life”. It usually leads to enhanced ability to achieve one’s goals and purposes. That is, it leaves one to focus on personal goals and obtain assistance from others with common goals, instead of fighting off reprisals or having to “go it alone” without any assitance from anyone else.

But if those things were not a factor, then you’re right – there would be no reason for it.
Once anybody figures out how to exploit the system to do these things without getting caught word travels fast.Well, first of all, in this particular case, it hasn’t, which belies that statement. (Unless you’re asserting that no one has every figured out how to exploit the system because word hasn’t traveled fast – which, if I understand correctly, is formally called “arguing from ignorance”.)

Secondly, since “the system” is of one’s own creation (or by one’s own agreement with other’s creations), then “exploiting the system” is really only exploiting one’s own creation or one’s agreements with others. I.e. “exploiting the system” is really only exploiting oneself. (Such things as “Karma” have expressed this same concept.)

Are our players all just much stupider than their characters or something?
Don’t make the mistake of identifying characters with players.

No, a player cannot be “stupider” than a because a character(body/car) has no intelligence to speak of. It operates on a strictly mechanistic, stimulus-response basis. The intelligence rests with the player/self/driver, not the character/body/car.

If you look at the internet where everyone is explicitly aware that they are controlling characters that have basically no back-connection to them there's none of the social boundary.

Look at email accounts. If somebody wants to do something that infringes on people's rights they just make a new account and scam or whatever until they can't do it with that account anymore and then they throw it away and keep doing it on a new one. This plays out the same way in basically every MMO.
Advertising astral underwear services may be meaningless in the plane where our players are actually at but if the actions of their characters are any indication there are plenty of them that thoroughly enjoy the simple act of ruining other people's fun. Why don't they start up babies with offensive-racist features and then take the first opportunity to put bullets between the eyes of as many people as possible and then start up another character and do it again and again until they're banned from the game at which point they just get a proxy and keep doing it until the game spirals downward into a bloated mess nobody wants to be involved with?
Well, now you’re asking me for other people’s reasons and purposes for playing the game, which I cannot answer for them.
Bullshlt. You can so. You don't have to tell me about a particular person's reasons, you can just list potential reasons so as to show that it makes sense.
Which is exactly what I did in the succeeding paragraph and which you seem to have chosen to completely ignore. (Or more accurately “quote mine out”.)

So what's a potential way to keep people from dicking up the game? I can think of two ways right now but I'm concerned with how you solve the problem.
Again, remember that the players are also the creators. So the only “dicking up the game” possible is to “dick up” one’s own agreements with other players. Unless you consider changing one’s own creation to be dicking up one’s own creation. But no one can prevent that, since it isone’s own creation.

The best I can do is again compare it to something simple like basketball.

Different people have different reasons for playing basketball. Some play it for exercise. Some play it for fun. Some play it to make money. Some people play it simply for something to do. Some people play it for different reason at different times. And some people like to watch it, but not to play it – also for various reasons. And some people think it’s a stupid, pointless game. But no one has to play it, and no one has to follow the rules if they do play it.

And the same thing applies to computer-based MMORPGs. And the same thing applies to the “universe game”.

The main difference is that, from a human perspective of the universe game, very few believe they have a choice in the matter.
This still doesn't explain where the people are who are breaking the rules.
Again, referring back to the premise that the game is a co-creation of the players, the rules are created and/or agreed to by the creator/players. So the only thing that can be “broken” are the agreements. What you are referring to as “breaking the rules”, I would describe more accurately as “breaking the agreement to abide by the rules”. But the rules themselves are simply the creations of the players. From the perspective of a single player, excluding any agreements with other players, the rules are not “broken”, they are simply “changed”.

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