Community > Posts By > SkyHook5652
Edited by
SkyHook5652
on
Wed 11/25/09 12:55 AM
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gonna parrot wux on this one. for bushy and nova, it's that agnostic monster in me. if a fact is something that is known to be fact because it can be observed, then it's a fact that facts do not exist other than what i myself observe as nothing is knowable outside of what i experience. if a fact is derived from observation, then what i observe is indeed fact. as i've not observed evolution, it cannot be fact. i can observe factual evidence. i can test it, experiment on it, even lick it to see what it tastes like. if evolution is fact and not theory, somebody tell me what it tastes like. I think Bushi simply needs to quaify this statement: "Observations are facts".
Now I think he took a step toward doing that with "observations need no proof only accuracy". But I think coming up with an objective standard for determining "accuracy" is going to be problematic. And I think that is exactly the basis of why Jeannie says that facts are fundamentally agreements - agreemsnts not necessarily always on the facts themselves, but at least agreements on the standard by which accuracy, and thus the "factualness", is determined. Also, note that "accuracy" is not absolute. So the involvement of "accuracy" in the determination of fact, would imply that there are "degrees of factualness". That is, some facts are more factual than other facts. Anyway, I'll leave it to Bushi to get out his Ginsu Knives and slice all that to ribbons. Or get out his Easy Bake oven and combine all the ingredients with some spices and cook it all into a nice palatable meal for everyone. And I'll bring the wine |
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Topic:
Yes we have a soul . . .
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Couple points to add:
That’s not the way I would interpret that.
... Also information is stored in the brain. Look at split brain patients. Individuals who suffer from sever epilepsy sometimes undergo having their corpus callosum cut. Which is the bank of nerve axons that connect one half of your brain to the other. Normally you wont see a difference but If you blind fold the eye connected to the half of the brain that controls speech and show them an everyday object to the other eye. They cannot tell you what it is, but they do know what it is and sometimes the half of the brain that saw the object will attempt to communicate with the other half using movement (kinda like charades). Point is half of the brain knows what the object is and the other half doesn't. If information was not stored in the brain and it was the spirit handling memory, cutting the corpus callosum would have no effect. According to what you said (“they do know what it is”), there was no impairment of memory. So it looks to me like the cutting of the corpus callosum did not affect memory at all. Apparently all it affected was some relationship between a sense perception (sight) and a motor function (speech), which seems reasonable to me since those are both bodily functions. Also, just a note regarding the idea that memory is localized within the brain (i.e. different memories are stored in different locations) – as I understand it, and unless there has been some contrary findings since then, Dr. Karl Lashley pretty much conclusively refuted that idea about eighty years ago. Now as I said before, I’m not saying that nothing is “stored” in the brain. The simple fact that connections are made and become persistent could validly be called “storage”. But I don’t believe those persistent connections have anything to do with self-determined analytical thought or memory recall. I think of them as being equivalent to something like a scar – the byproduct of a physilogical reaction to external stimuli. |
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Topic:
Yes we have a soul . . .
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A very good presentation of your basic materialist/mechanistic view.
Dennet is equating soul to the little man, just as you equate the driver of the car to the little man.
But I’m not convinced. The main reason is illustrated by my disagreement with this … “If you’re doing a theory of vision, you have to break the idea that the product of vision is a picture in yr head. Because if you’ve got a picture in your head, you’ve gotta have some little guy looking at the picture.
We have to move beyond that and realize that; no, there’s no little picture in the head. When I close my eyes and look at a mental image picture of a cat, I’m not looking at me, I’m looking at the picture. There is “me” and there is “picture”. I am what’s looking at the picture. I see no reason to “move beyond that” and simply discard, out of hand, the fact that it is an accurate description of the situation. But if Dr. Dennet wishes to do so, then he’s perfectly welcome to. I guess the most I can say is that it just doesn’t explain what I have observed and experienced to my satisfaction. You are saying that the car is the body, and the driver runs the body - but in the designer thread when Shoku questioned you about having complete knowledge of how the car works in order for the driver to have created and contol it, you balked. Why? When you/the driver, want to see an image of a cat, how do make the brain show it to you the driver/little man? Well first off, remember that I don't believe the picture is stored in the brain.
So, simply put, the picture is viewed by deciding to view it. That's all there is to it. Just the same as you would think of a "human being" deciding to look at a painting. There is nothing that "shows" the painting. It is just there (having been created and hung there previously). One decides to look at it or not. And one views a spcific picture out of many by simply deciding on which picture to view. I guess you could say that the mind (not the brain) "shows" the pictures by painting them and hanging them for viewing. But that's the closest thing to "showing the picture" that the mind does. That does present other questions though. Between the body and the mind (mind being the controler or the little man)which is actuaually seeing? In other words is the eye just a mechanism feeding the information to the controller? The the body is defective, say it has defective cone cells in the eye like color blindness or just damanged cones - is the picture the controller sees and stores altered by the effects of the damaged body part? First let me clarify something about my philosophy. The “little man” is me. The “body” is…well…obvious. The “mind” is separate from both. It contains the “file cabinet” for mental image pictures, which includes recordings of perceptions and things that are “imagined”. It is also contains the “computer” that does calculations, comparisons, etc. And as with any formation gathering system, the information obtained is subject to the limitations of the information gathering system used to obtain and record it. So to answer your questions, yes, damaged cones in the eyes would affect the image recorded (provided, of course, that the eyes were the system through which the perception was received). And what is actually “seeing” is the “little man” and not the “mind” or the “body”. (Now of course one could say that an eye or a camera is “seeing”, in the sense that it is processing input. But I think you know what I mean when I say that the person is “seeing”, not the camera or the eye.) Now let me presume to take that a step farther and explain something regarding where I think that is likely to lead… The “ocular system” is not the only system by which “visual” images can be perceived. An example would be the “visual” perceptions recorded during remote viewing. |
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Topic:
Yes we have a soul . . .
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So my spirit knows the smell of dog poo? I couldn't say what "your spirit" knows. I don;t even know what "your spirit" is.
But I know the smell of dog poo. And since I am "a spirit", then, to phrase it in the third third-person, the spirit that is me knows the smell of dog poo. Why have brains at all if all there are is switch boards, a switch board would be much less expensive and really redundant if signals could come from outside of reality, why would it need to enter brains? Why have a central hub when the fastest route is a straight line? But to summarize it here, the best I can reply is: I don’t know why you chose to have a brain. You’d have to tell me. This is called looking at the real world and applying what we do know against your theory, and seeing if it sticks, so far it looks bad. Well I agree that any theory looks bad when starting with a diametrically opposed fundamental premise.
And really, I have no problem at all with looking at what you call “the real world” in order to understand how it works. Science is the beast way to do that. That’s the way “the real world” is set up. Gaining an understanding of “the real world” a necessary process in being able to operate within it. No argument at all with that. On the other hand, I don’t believe that “the real world” is the be-all and end-all of everything. It seems your theory cannot explain physiology really at all. I agree that it certainly does not explain it to you. But it explains it well enough to me for my requirements. It explains to me why physiology even exists in the first place, which science does not and cannot do.
You where in programming so you know what an algorithm is I shouldn't need to go into what the functions of algorithms are, but they do serve a purpose and are needed to carry out instructions, switch boards only need very simple algorithms, we can literally watch the brain light up while processing information, the amount of processing does not lend credibility to your assessments, this is the most simple of analysis we could do and it already looks bad.
That may very well be true. I have no way to refute it. So the result is that you assume that the observed brain activity is the processing and I assume that the observed brain activity is a byproduct of the processing. I don’t see any way to go forward from there.
If all of the processing where used merely for motor functions then we could test by simply have the person do nothing but think, and we should see little or no activity if no physical functions where being called, but that's not what happens. In fact motor function uses very little of the brain while depending on the particular mental action, it goes nuts . . . Its really a for gone conclusion that your wrong, Yes, I think “forgone” is the perfect word for it. So I guess you’ll accept whatever forgone conclusions you feel most comfortable with, and I will accept the one’s I feel most comfortable with.
I don’t have a problem with that. our current understanding of the brain is light years past the point where we can accept a dualistic view. One could just as well say that your current understanding of the brain is light years behind where you can accept a dualistic view – and getting farther and farther behind because it is intentionally headed in the wrong direction.
I think I sent you that book by Dan Dennet didn't I? Did you read it?Its actually quite old now, and does not have the latest and greatest research but its considered a classic in the community because his analysis of epiphenomena is spot on even today, and has revealed powerful explanations for all kinds of experience based, and quite weird phenomena that is shared by all normal mentally functional adult human beings. I didn’t get it, but I was looking forward it. So if you feel like sending it again I’d appreciate it.
The brain thinks, this is easy to see, especially when you can trick it so easily and uncover the pathology that allowed the trick to work, research does this, its been going on for 20+ years, but in the last 10 the cognitive scientists have made a lot of headway. Well personally, I can only say that I have had experiences that indicate to me that thinking goes on without a brain present. And I am perfectly aware that “modern science” would label those experiences as delusions or hallucinations, as it does with virtually any and all “paranormal phenomena”. But to me, that’s simply another example of the dogmatic denial that has been the bane of scientific advancement throughout all of history.
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Well lets get some facts and test this.
We can test that idea and verify it as fact by observing.
Fact we are typing on an internet forum to communicate this topic. How can we test this idea and verify it as fact? What informs us about this fact? Observation is what informs us about that fact. Are those the right answers? You've just proved Jeanniebean's case in like two sentences. I stand in awe. |
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Topic:
Yes we have a soul . . .
Edited by
SkyHook5652
on
Tue 11/24/09 01:16 PM
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So my spirit knows the smell of dog poo? I couldn't say what "your spirit" knows. I don;t even know what "your spirit" is.
But I know the smell of dog poo. And since I am "a spirit", then, to phrase it in the third third-person, the spirit that is me knows the smell of dog poo. |
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Edited by
SkyHook5652
on
Tue 11/24/09 01:07 PM
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Well lets get some facts and test this.
We can test that idea and verify it as fact by observing.
Fact we are typing on an internet forum to communicate this topic. How can we test this idea and verify it as fact? What informs us about this fact? Observation is what informs us about that fact. Are those the right answers? |
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Shoku said:
The problem with religion (that I think everyone here recognizes,) is that it stalls your personal growth. You end up a permanent child and the only form of maturity praised is the growing dull enough to not ask questions.
Interesting commentary. Let me transpose a few things and see what you think.
Unfortunately I see most of this spiritualism in the same light. What I would really like right now is not for them to go on the defensive about that but look at themselves and see how this "whatever you believe" stuff is just a way to halt ever having to accept reality. There's nothing to be found in what you believe. To say that's all that matters is to claim that you already know everything and with as much distaste as they seem to have when they claim we're doing that I can only hope that this is eye opening. The problem with atheism is that it stalls your personal growth. You end up a permanent child and the only form of maturity praised is the growing dull enough to admit that you can never know anything. Unfortunately I see most of this materialism in the same light. What I would really like right now is not for them to go on the defensive about that but look at themselves and see how this "whatever you can or can’t know" stuff is just a way to halt ever having to accept any belief. There's nothing to be found in what you know or don’t know. To say that's all that matters is to claim that you do not believe anything, and with as much distaste as they seem to have when they claim we're doing that I can only hope that this is eye opening. In short, “there are two sides to every coin”. It is the refusal to recognize and accept that fact that leads to problems. In fact, it is the refusal to recognize and accept that fact that what makes it impossible to resolve problems. (But that’s a whole subject of it’s own.) |
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Edited by
SkyHook5652
on
Tue 11/24/09 12:29 PM
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Shoku said
The characters in a game are representations of people - are they actual, real people? No. They're illusions that look like people.
Ok, so label the game universe "fictional" or "imaginary" if you want. The label doesn't matter. It doesn't change the nature of the game or the players or the relationship between the players and/or the game.
I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are. If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional. What matters is the fact that the game does exist and we do play it. And in playing the game we interact - with the game universe directly (or maybe more accurately, indirectly through the player interface) and with other players indirectly according to the rules of the game. Bottom line is: so what if it's fictional/illusory? Labeling it fictional or illusory doesn't change what it is. (Although it may change one's own attitude or perspective toward it - which may or may not be beneficial depending on the person.) |
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Edited by
SkyHook5652
on
Tue 11/24/09 12:28 PM
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... "Apparently, you and I have very different ideas about what consititutes solopsism."
Well that's the simplest definition. If you go deeper it's about what it's possible to know.As I understand it, solipsism rejects the idea that anything other then self exists. And since I believe that things other than self exist, I don't see it as fitting under the label of solipsism. But I'm really ok with whatever anyone wants to label anything - just as long as we have agreement on what the labels refer to. |
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Honestly Abra, your a fool for making this your point. Your a fool anyways so it matters little to me, but its really quite illustrative of the weak arguments you propose, and how your mental faculty is either failing or never was strong. If you ever grow up let me know, maybe we can actually have a mature conversation someday. I won't bother holding my breath, so take all the time you need. |
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Topic:
Yes we have a soul . . .
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Well first off, remember that I don't believe the picture is stored in the brain. So what does the brain do if not store images, or impressions, or interpretations, or any content at all . . . |
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Edited by
SkyHook5652
on
Tue 11/24/09 03:08 AM
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And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of self. Let me make a correction to that, which may help avoid future misunderstanding...
And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of [the interaction of components of] the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of [the interaction of "selves"]. |
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Edited by
SkyHook5652
on
Tue 11/24/09 03:02 AM
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As I understand it, solipsism rejects the idea that anything other then self exists.
Ok, we all know reality is not necessarily what we entail it to be…. Please pay close attention to the distinction between what is, and what can be known. For a philosophy to be solipsism you must have an environment that has only a single consciousness and a single creator, or trickster, or provider of detail, whatever you want to call it. Here is the sticking point, either you believe that there is a separate reality from what you perceive or you don't. Yes it is a sticking point for me. Not because of the conclusions derived from that premise, but because of the premise itself.
Personally, I look at it as there being multiple realities, one for each individual by himself, and one for each combination of individuals that interact with each other. Think of it kinda like the intersections of sets. Each individual has his own reality. Those are the sets. And each intersection of individual set-realities constitutes an intersection-reality. If you think that reality starts with mind, and thinking builds up to form, then the first principle is that thought must occur before form. True. (Providing that your use of “mind” coincides with what I call “spirit”.)
The only logical conclusion from that is that a singular mind starts it all. Starts the reality for that individual, but not for all individuals and not for all “intersction-realities”, which are dependent on two individual realities.
From that all you can assume is that a single mind exists. Which given Cogito Ergo sum ( I think therefore I am), means it could very well be your mind tricking you into thinking other minds exist. Well, that doesn’t really follow from the viewpoint of my multiple-person, set/intersection-realities premise.
If a single mind exists as your premise you must assume a mind at least one, exists. I assume at least one mind exists, but my premise is that multiple minds exist.
However you cannot prove, or even know, if another mind exists. True. It is simply postulated out of thin air. (Or maybe induced from observation. But as you say, that is not reliable. Although, it is a very practical assumption.)
So without assuming that laws of nature exist this situation puts you in a place where solipsism is the difference between epistemology, and ontology. Hmmm…. “Laws of Nature” doesn’t really have a very concise meaning from the multiple-realities viewpoint – other than that each reality has it’s own “laws of nature”.
You can never know anything about reality, you are stuck in a situation where you must assume everything Well, I would say the exact opposite. “What we know” is what constitutes reality.
. . .quite a pathetic place to be in given all that we can accomplish with naturalism. . . Not if one considers Naturalism to be simply a philosophy about the “largest intersection-reality”.
Essentially naturalism is a given because it explains so much more of the working reality we experience Yes, it is definitely the best explanation for that “largest intersection-reality”.
and other philosophies just flounder around seeking meaning even several thousands of years after there introduction . . . Possibly. But I don’t know that my philosophy has been around for very long.
I have no disagreement with any of the logic here. Only with a couple of the premises, which I addresed. Now if you would label my philosophy as "solipsism, then so be it. BUt I think there is enough difference from the general view of what consitutes solipsism that doing so would cause some confusion. In any case, well done Bushi. Very well constructed. |
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Edited by
SkyHook5652
on
Tue 11/24/09 02:43 AM
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You have apparently mistaken "using a more accurate analogy" for "dismissal".
And when do we ever interact with anything but the body?The "things" I am referring to (including the "character") are a part of the game, the "person" I am referring to is the creator/player of the game. I didn't say or mean the person was like the car. I meant the body is like the car and the person is like the driver. And while it’s true that most people are (or at least believe they are) unable to interact directly with anything other than their own body, that is not necessarily true of everyone – as evidenced by literally millions of anecdotal reports, not to mention scientific studies, such as those done by PEAR into man/machine interfaces and remote viewing. 1) The fact that your estimation of the randomity of the electronic RNG is totally irrelevant to the experiments. What is relevant is that it provides a verifiable baseline to compare against, which baseline is perfectly valid within the parameters and purposes of the experiment. 2) The fact that the RNG is only one of several devices use in the experiments. Want to tell me about the others?
3) The reference to the remote viewing experiments. Also something other groups haven't found to work the way PEAR said it did.But I’m not going to quote all the details here, nor am I going to try to summarize it for you. If you want to know details, here is a link where most of the papers I know of can be foundhttp://www.princeton.edu/~pear/pdfs 4) The actual answer I gave to the question you asked. What was that by the way? I may have accidentally skipped it.Shoku: And when do we ever interact with anything but the body? Sky: If you consider communicating with someone else as “interacting” with them, then I would say we interact with things other than bodies all the time, if indirectly. And I would say there is ample evidence of other “direct” interaction, a couple of which I have experienced myself. But then it’s up to you to decide what you want or do not want to accept as evidence. And since you apparently do not accept PEAR findings as evidence, then I assume you would not accept any of the other evidence, so there is no point in bdragging them into the conversation. So the bottom line is really that I believe what I believe and I’m only telling you what I believe. I cannot force you to accept any evidence whatsoever. So in fact, you have ignored virtually everything I said in my response.
I'm going to take this claim seriously but unfortunately I'm technically too tied up right now to even be taking the time to keep replying in here (bad me, bad,) but I'm going to have to ask you to dig up the relevant posts that show this stuff.Thus, as far as I’m concerned, your accusations of ignoring things are hollow at best. Sure, if that’s what the rules of the game said and you were playing by the rules. I don't like this answer. There are two things you could be doing here.
A: agreeing with me and dropping the subject. B: disagreeing with me here by implying that those aren't the rules for this game but not giving any kind of explanation for that. The basic premise is that the players of the game are also the creators of the game. Thus, the player-creators are the one’s who make and/or agree to the rules that they will play by. So if one decides that backups/restores are allowed, then that is a rule the creator of that rule will play by - if he so chooses. By stating a hypothetical situation (stealing hubcaps) and asserting rule (backup/restore or new character) you’ve simply created a rule that one might play by. So I was simply acknowledging the fact that the hypothetical situation you presented does not conflict with any of the premises. …our only reason for being moral is because our players feel like it? This indicates to me a fundamental misunderstanding. One that is usually the source of much confusion (as it appears to have been throughout this conversation).
We don’t “have” players, we are players. Unless and until that is fully understood, nothing much else in this philosophy will make much sense. Once anybody figures out how to exploit the system to do these things without getting caught word travels fast. Well, first of all, in this particular case, it hasn’t, which belies that statement…To maintain that there is a player who may have played previous characters you can explain why word wouldn't have traveled fast or why nobody would know about exploits Possible reasons:
1) The exploits had not yet been discovered by anyone 2) Those who did discover them might not have been able to explain them to well enough to enable everyone else to use them (Some of the greatest religious leader in history might fall into this category.) 3) Some might know about the exploits but not want others to know about them, in order to retain an advantage over those who did not know. and I'd say the "everyone is a designer of the game so they don't want to screw it up" thing is an argument for why they wouldn't spread exploits, though I don't see why it would take billions to program the game engine and if most are participating at a more user-based level of creation then there are lots of reasons left for them to cheat.
You’re right. It’s getting pretty abstract. At some level of detail, all analogies fail to maintain a one-to-one correspondence to the concepts they are intended to represent. Which is what is starting to happen to this one.
It's getting relatively abstract though and I don't expect you to necessarily understand massively multiplayer meta-gaming mechanics so you don't have to keep pursuing this point if you don't want to. For example, the idea that “it takes billions to program the game engine”. That implies that the game is first created, as a self-perpetuating system, and then people “enter into” that system and start playing with the pieces. But actually, it’s more like the rules are agreed upon first, and then the game is created by the interactions of the players. That is, if we differentiate between “the game” and “the rules of the game”, then “the game” itself doesn’t exist until the players start interacting according to “the rules of the game”. Also, FYI, although I’ve never had the opportunity to work on a modern MMORPG, I’ve played a few. And I was playing and programming computer games since before you were born. So don’t worry about my ability to understand computer games. Secondly, since “the system” is of one’s own creation (or by one’s own agreement with other’s creations), then “exploiting the system” is really only exploiting one’s own creation or one’s agreements with others. I.e. “exploiting the system” is really only exploiting oneself. (Such things as “Karma” have expressed this same concept.) Just look at company CEOs and the ilk who embezzle huge sums of money. There are very obvious motives to exploit your own system when it involves other people.So really, he is exploiting his rules, not the rules of others. He is using “screw everyone else” to his advantage. He is not using “trust everyone else” to his advantage. Now that’s a pretty abstract concept, but it is basically what I was getting at.
It would probably look to other players like the character was being played by another person.
Are our players all just much stupider than their characters or something? Don’t make the mistake of identifying characters with players.No, a player cannot be “stupider” than a because a character(body/car) has no intelligence to speak of. Does a driver need to know how an internal combustion engine works to press the pedal that makes the car go forward?
*I'm considering this a two parter so if you want to respond to this read the next piece first. It operates on a strictly mechanistic, stimulus-response basis. The intelligence rests with the player/self/driver, not the character/body/car. And our bodies/the characters might be strictly stimulus-response. What would it look like if we weren't?For all we know the player interface just lets them type in what they want us to do and then like pressing the gas pedal we go and do it without them having had to know how. Wait.
Who is “they” and who is “us” in that statement? The player interface can’t make the players do anything. The player interface allows the player to make the character do things. (And since you brought it up, I might as well stick this in for possible future reference. In this game analogy, the “player interface” could be likened to “the mind” in my philosophy. That doesn’t really relate to anything we’ve talked about yet, but it’s there for future reference and clarification as needed/desired.) Bullshlt. You can so. You don't have to tell me about a particular person's reasons, you can just list potential reasons so as to show that it makes sense. Which is exactly what I did in the succeeding paragraph and which you seem to have chosen to completely ignore. (Or more accurately “quote mine out”.)But you're right (enough.) I write my responses as I'm reading through these so I don't know what's coming next. Any time I make irrelevant objections like that you can just say "way ahead of you" or something and move on~ So what's a potential way to keep people from dicking up the game? I can think of two ways right now but I'm concerned with how you solve the problem. Again, remember that the players are also the creators. So the only “dicking up the game” possible is to “dick up” one’s own agreements with other players. Unless you consider changing one’s own creation to be dicking up one’s own creation. But no one can prevent that, since it isone’s own creation.However, that is allowed by the rules of the game. It is part of what makes it a game. I can smash your pots and you can smash mine. And we both have various options that can avoid out pots being smashed. Just like in the game of chess, I can capture your pieces and you can capture mine. But in both cases, it is done so in accordance with other rules, such as “pots can be smashed” and “pieces can be captured”. What you are referring to as “breaking the rules”, I would describe more accurately as “breaking the agreement to abide by the rules”. But the rules themselves are simply the creations of the players. Ya, I just didn't think there was any reason to type out that many extra words when "breaking the rules" conveys the same idea.From the perspective of a single player, excluding any agreements with other players, the rules are not “broken”, they are simply “changed”. So why don't people change them to get their way? Why not just give your character a million bucks and servants to deal with the crap they don't want to?Now to address all these arguments in general, they all seem to be oriented on the idea that the player is somehow forced to play a game he doesn’t want to play. But that’s identifying the player with the character. Yes, the character has no choice. In fact, attributing the power of choice to a character is as nonsensical as attributing the power of choice to a car. It has no volition with which to choose. It is a purely mechanistic, stimulus-response construct. And I completely understand how the whole philosophy does not make sense from a materialistic viewpoint, where “self” is a product of the physical universe. The reason it’s so difficult to make sense of is because it starts from the exact opposite position – the physical universe is a product of self. |
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Just wanted to note that Bohm's ideas about The Holographic Universe also points to a concept that what we consider "reality" (i.e. "physical") has an underlying "non-pysical" nature. The Matrix?? LOLAs it doesn't say anything about individuals we're not precluded from having many others in the same situation. Exactly."Exactly." How is that not us agreeing? I was referring to the Holographic Universe idea. I don’t see how either the Holographic Universe, or “other people in the same situation” equates to solipsism. As I understand it, the Holographic Universe theory says nothing at all about individuals and so can’t be equated with solipsism in any way. And the idea of “other people” is contrary to the very foundation of solipsism. That would be exactly equivalent to saying "As just characters without knowledge flow from the player into the players the players are nothing more than an illusion." I doesn't make sense to me. And I honestly don't know how to repohrase it so that it does makes sense. I guess one might say that, from the perspective of the character, the player is just an illusion. Or from the perspective of the player the character is an illusion. But in any case, the simple fact that the game involves other players removes it from the realm of solipsism. I know illusion sounds a bit more like magic than technology but there's no significant difference between how "real" these things are. If our whole existence is a game we're all just imaginary. Whether it's exactly an idea in someone/thing's head or that idea has been written out into some kind of computer program doesn't matter. It's just as fictional. These words are all interchangeable as far as the idea behind solipsism is concerned. It's the same concept and these little details don't matter. As I understand it, solipsism rejects the idea that anything other then self exists. And since I believe that things other than self exist, I don't see it as fitting under the label of solipsism. |
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Topic:
Yes we have a soul . . .
Edited by
SkyHook5652
on
Mon 11/23/09 11:07 PM
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A very good presentation of your basic materialist/mechanistic view.
Dennet is equating soul to the little man, just as you equate the driver of the car to the little man.
But I’m not convinced. The main reason is illustrated by my disagreement with this … “If you’re doing a theory of vision, you have to break the idea that the product of vision is a picture in yr head. Because if you’ve got a picture in your head, you’ve gotta have some little guy looking at the picture.
We have to move beyond that and realize that; no, there’s no little picture in the head. When I close my eyes and look at a mental image picture of a cat, I’m not looking at me, I’m looking at the picture. There is “me” and there is “picture”. I am what’s looking at the picture. I see no reason to “move beyond that” and simply discard, out of hand, the fact that it is an accurate description of the situation. But if Dr. Dennet wishes to do so, then he’s perfectly welcome to. I guess the most I can say is that it just doesn’t explain what I have observed and experienced to my satisfaction. You are saying that the car is the body, and the driver runs the body - but in the designer thread when Shoku questioned you about having complete knowledge of how the car works in order for the driver to have created and contol it, you balked. Why? When you/the driver, want to see an image of a cat, how do make the brain show it to you the driver/little man? Well first off, remember that I don't believe the picture is stored in the brain.
So, simply put, the picture is viewed by deciding to view it. That's all there is to it. Just the same as you would think of a "human being" deciding to look at a painting. There is nothing that "shows" the painting. It is just there (having been created and hung there previously). One decides to look at it or not. And one views a spcific picture out of many by simply deciding on which picture to view. I guess you could say that the mind (not the brain) "shows" the pictures by painting them and hanging them for viewing. But that's the closest thing to "showing the picture" that the mind does. |
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Topic:
Yes we have a soul . . .
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A very good presentation of your basic materialist/mechanistic view.
But I’m not convinced. The main reason is illustrated by my disagreement with this … “If you’re doing a theory of vision, you have to break the idea that the product of vision is a picture in yr head. Because if you’ve got a picture in your head, you’ve gotta have some little guy looking at the picture.
We have to move beyond that and realize that; no, there’s no little picture in the head. When I close my eyes and look at a mental image picture of a cat, I’m not looking at me, I’m looking at the picture. There is “me” and there is “picture”. I am what’s looking at the picture. I see no reason to “move beyond that” and simply discard, out of hand, the fact that it is an accurate description of the situation. But if Dr. Dennet wishes to do so, then he’s perfectly welcome to. I guess the most I can say is that it just doesn’t explain what I have observed and experienced to my satisfaction. |
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Edited by
SkyHook5652
on
Mon 11/23/09 05:41 PM
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Just wanted to note that Bohm's ideas about The Holographic Universe also points to a concept that what we consider "reality" (i.e. "physical") has an underlying "non-pysical" nature. The Matrix?? LOLAs it doesn't say anything about individuals we're not precluded from having many others in the same situation. Exactly."Exactly." How is that not us agreeing? I was referring to the Holographic Universe idea. I don’t see how either the Holographic Universe, or “other people in the same situation” equates to solipsism. As I understand it, the Holographic Universe theory says nothing at all about individuals and so can’t be equated with solipsism in any way. And the idea of “other people” is contrary to the very foundation of solipsism. That would be exactly equivalent to saying "As just characters without knowledge flow from the player into the players the players are nothing more than an illusion." I doesn't make sense to me. And I honestly don't know how to repohrase it so that it does makes sense. I guess one might say that, from the perspective of the character, the player is just an illusion. Or from the perspective of the player the character is an illusion. But in any case, the simple fact that the game involves other players removes it from the realm of solipsism. |
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Edited by
SkyHook5652
on
Mon 11/23/09 05:37 PM
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You have apparently mistaken "using a more accurate analogy" for "dismissal".
And when do we ever interact with anything but the body?The "things" I am referring to (including the "character") are a part of the game, the "person" I am referring to is the creator/player of the game. I didn't say or mean the person was like the car. I meant the body is like the car and the person is like the driver. And while it’s true that most people are (or at least believe they are) unable to interact directly with anything other than their own body, that is not necessarily true of everyone – as evidenced by literally millions of anecdotal reports, not to mention scientific studies, such as those done by PEAR into man/machine interfaces and remote viewing. 1) The fact that your estimation of the randomity of the electronic RNG is totally irrelevant to the experiments. What is relevant is that it provides a verifiable baseline to compare against, which baseline is perfectly valid within the parameters and purposes of the experiment. 2) The fact that the RNG is only one of several devices use in the experiments. 3) The reference to the remote viewing experiments. 4) The actual answer I gave to the question you asked. So in fact, you have ignored virtually everything I said in my response. Thus, as far as I’m concerned, your accusations of ignoring things are hollow at best. But in any case, you may completely ignore the relevance of the PEAR experiments if you wish and just reply to the answer I gave to your question – or not. It’s up to you. If we stole the rims off of some character the player could just load up a back up save or a different character altogether. Sure, if that’s what the rules of the game said and you were playing by the rules.A: agreeing with me and dropping the subject. B: disagreeing with me here by implying that those aren't the rules for this game but not giving any kind of explanation for that.Ok, let me “build back”. The basic premise is that the players of the game are also the creators of the game. Thus, the player-creators are the one’s who make and/or agree to the rules that they will play by. So if one decides that backups/restores are allowed, then that is a rule the creator of that rule will play by - if he so chooses. By stating a hypothetical situation (stealing hubcaps) and asserting rule (backup/restore or new character) you’ve simply created a rule that one might play by. So I was simply acknowledging the fact that the hypothetical situation you presented does not conflict with any of the premises. What reason is there to treat other characters nicely? The same reason one treats other’s property nicely in “real life”. It usually leads to enhanced ability to achieve one’s goals and purposes. That is, it leaves one to focus on personal goals and obtain assistance from others with common goals, instead of fighting off reprisals or having to “go it alone” without any assitance from anyone else.
But if those things were not a factor, then you’re right – there would be no reason for it. Secondly, since “the system” is of one’s own creation (or by one’s own agreement with other’s creations), then “exploiting the system” is really only exploiting one’s own creation or one’s agreements with others. I.e. “exploiting the system” is really only exploiting oneself. (Such things as “Karma” have expressed this same concept.) Are our players all just much stupider than their characters or something? Don’t make the mistake of identifying characters with players.
No, a player cannot be “stupider” than a because a character(body/car) has no intelligence to speak of. It operates on a strictly mechanistic, stimulus-response basis. The intelligence rests with the player/self/driver, not the character/body/car. If you look at the internet where everyone is explicitly aware that they are controlling characters that have basically no back-connection to them there's none of the social boundary.
Well, now you’re asking me for other people’s reasons and purposes for playing the game, which I cannot answer for them.Look at email accounts. If somebody wants to do something that infringes on people's rights they just make a new account and scam or whatever until they can't do it with that account anymore and then they throw it away and keep doing it on a new one. This plays out the same way in basically every MMO. Advertising astral underwear services may be meaningless in the plane where our players are actually at but if the actions of their characters are any indication there are plenty of them that thoroughly enjoy the simple act of ruining other people's fun. Why don't they start up babies with offensive-racist features and then take the first opportunity to put bullets between the eyes of as many people as possible and then start up another character and do it again and again until they're banned from the game at which point they just get a proxy and keep doing it until the game spirals downward into a bloated mess nobody wants to be involved with? So what's a potential way to keep people from dicking up the game? I can think of two ways right now but I'm concerned with how you solve the problem. Again, remember that the players are also the creators. So the only “dicking up the game” possible is to “dick up” one’s own agreements with other players. Unless you consider changing one’s own creation to be dicking up one’s own creation. But no one can prevent that, since it isone’s own creation.
The best I can do is again compare it to something simple like basketball.
This still doesn't explain where the people are who are breaking the rules.Different people have different reasons for playing basketball. Some play it for exercise. Some play it for fun. Some play it to make money. Some people play it simply for something to do. Some people play it for different reason at different times. And some people like to watch it, but not to play it – also for various reasons. And some people think it’s a stupid, pointless game. But no one has to play it, and no one has to follow the rules if they do play it. And the same thing applies to computer-based MMORPGs. And the same thing applies to the “universe game”. The main difference is that, from a human perspective of the universe game, very few believe they have a choice in the matter. |
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